I'm sorry that this mixes with my last thread, but the specific issue to discuss is important and needs sole attention elsewhere.
War
Trade
Diplomacy
In my oppinion, this game needs even a simple world interaction structure regarding these and (possibly) countless other concepts.
Someone enthusiastic about developing and programming it might want to suggest to the owner that they extend the games functions to make even a crude PvP possible. REAL friendships and tensions between states regarding any amount of infinitely available abstract concepts make the experience so much more.
I do believe that would make for a tremendous boost in popularity. Realistically considering the workload, it would even be fine if one major option at a time were added... it doesn't have to be a packadge all at once.
Sooooo...
Is anyone interested in being the head creator of such a structure, and then programming it?
If you play nation states and like the idea, but are not interested in producing it - What direction do you think we should go?
War
Trade
Diplomacy
In my oppinion, this game needs even a simple world interaction structure regarding these and (possibly) countless other concepts.
Someone enthusiastic about developing and programming it might want to suggest to the owner that they extend the games functions to make even a crude PvP possible. REAL friendships and tensions between states regarding any amount of infinitely available abstract concepts make the experience so much more.
I do believe that would make for a tremendous boost in popularity. Realistically considering the workload, it would even be fine if one major option at a time were added... it doesn't have to be a packadge all at once.
Sooooo...
Is anyone interested in being the head creator of such a structure, and then programming it?
If you play nation states and like the idea, but are not interested in producing it - What direction do you think we should go?
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