Well, well, I have read in several places that matters such as wars are handled in a RP way. My question is, how does that system work? It is like a, lets say, Sim Battle, or a completely different system? Or there is a pre made ruling, with staticts, pre calculated variables and such?
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I have some doubts.
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GeneralTacticus,
Apparently, Thud doesn't ever give up on recruitment. I didn't even put him up to this one
- Arnelos, Public Relations Officer of the DIALong-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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Bascially, a Democracy Game is where you have one game of Civ (or SMAC, or whatever), and you have a bunch of people playing it together by electing a President (or whatever), who plays the game, and a group of ministers, who control various aspects of your civ (or faction, or whatever), such as the military, the economy, etc. Policies are usually voted on via polls, and the game provides a vehicle for enormous amounts of political roleplaying, which is usually very enjoyable.
It's also a very good way to boost your post count very fast without being accused of spamming.
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DGs let everyone vote and play a role in deciding how the game is played, what you build, and deciding things like war or peace.Try http://wordforge.net/index.php for discussion and debate.
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