Announcement

Collapse
No announcement yet.

Map of Apolyton

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • joncha
    replied
    Originally posted by Flinx
    You snooze you loose. If a new nation comes along and takes a map location that was vacated by a nation that no longer exists then tough for the looser they should have logged into NationStates.
    For more on this debate, and then some, please see the Rules thread. The more input the better.

    Leave a comment:


  • Flinx
    replied
    You snooze you loose. If a new nation comes along and takes a map location that was vacated by a nation that no longer exists then tough for the looser they should have logged into NationStates.

    Leave a comment:


  • joncha
    replied
    I think... if an old nation is disappeared, a new nation takes its place on the map, and the re-founded old nation wants it back, both of them have valid claims on the territory. I'd have to say that's one for the court to decide.

    The main thing they'd have to take into account is how long (and how active!) each of the nations have been active in the region. If there's an empty space nearby, I'd tend to favour relocating one of them there, preferably the old nation (just somehow makes more sense to me... if there was nothing available in the vicinity, I'd lean towards relocating the newer one). Tough call, either way.

    Leave a comment:


  • Rasputin
    replied
    our expansion is into 107 territory , please add this as my second area ...

    Leave a comment:


  • Rasputin
    replied
    existing nations reaaly should go back to where they were....

    Leave a comment:


  • joncha
    replied
    Originally posted by Pave
    NCC Pavesia wants to reclaim spot 69.
    I thought Pavesia was 22/23. Of course, that would mean sharing an island with the Hive...

    Leave a comment:


  • Rasputin
    replied
    after we seem to have come to some agreement, i will consider which territories i want to acquire in my expansion.

    as for conquests , apparently that is in addidtion to the expansion so i may have to look into that tooo

    Leave a comment:


  • Pave
    replied
    NCC Pavesia wants to reclaim spot 69.

    Leave a comment:


  • Squeblish Nef?
    replied
    Make it so.

    Leave a comment:


  • joncha
    replied
    Originally posted by Squeblish Nef?
    You know, I WILL name a sea.
    The one under spot 2, to be precise.
    I will name it the Socioeconomic Gulf.
    Is that okay?
    Good choice!

    Leave a comment:


  • Squeblish Nef?
    replied
    You know, I WILL name a sea.
    The one under spot 2, to be precise.
    I will name it the Socioeconomic Gulf.
    Is that okay?

    Leave a comment:


  • Squeblish Nef?
    replied
    Originally posted by Rasputin
    i personaly dont think we should allow more than one, but some have agreed to max 3 i think.

    its just to prevent one person domianting the role playing. perhaps the way to go is to allow them in and see how things progress if things get silly then we will jut have to get you to remove some of them .
    Thanks, man, but I'm going to take the Sons of Chaos and both of the Soviets out of the region, to avoid any disputes.
    I think two nations is quite fair, even if they both share a vaguely similar ideology.

    Leave a comment:


  • Uncle Sparky
    replied
    I was hoping to move my "Republic of Gen Italia" to Apolyton... but if I can't put it on the map I won't.

    I thought it would naturally take over 141 (former Kingdom of Wine).

    As all 4 of my Nation States are played very differently from each other, my states would be more likely to attack each other then form a power block. (In fact in one of the Nation States threads, The Happy Commune of the Tobans (Canada) broke off diplomatic relations with and almost declared war on The People's Paradise of The United Good (Apolyton), both played by me.)

    The Tobans will definately stay in Canada, though, as there isn't enough hockey or doughnuts in Apolyton.

    Leave a comment:


  • Rasputin
    replied
    i personaly dont think we should allow more than one, but some have agreed to max 3 i think.

    its just to prevent one person domianting the role playing. perhaps the way to go is to allow them in and see how things progress if things get silly then we will jut have to get you to remove some of them .

    Leave a comment:


  • Squeblish Nef?
    replied
    Originally posted by Rasputin
    objections to too many nations controlled by one person.....

    no objections to any other land request..
    What's wrong with that many nations?
    I'm not planning to actually ally them with each other, or anything.
    I don't gain anything out of these nations.

    Leave a comment:

Working...
X