We will be heading into the Government section soon, and this (for us) is a really tough area to get into.
Now, Civ4 has already implemented this, but please, don't think that we are copying them; we had planned something similar to what Civ4 has long before Firaxis released the information on their Government system (we typed it up about 1.5 yrs ago).
For those who aren't aware, Civ4 has no pre-set governments, rather you turn on and off a selection of options, the options that you choose, determines what type of government you are.
Well we are also doing the same thing, but I think what we are doing is larger than what Civ4 has (according to the shot of the government screen on the video).
In Humanitas: In the very very beginning, you will have no options, not until you discover the first discovery that gives you your first options. Now to keep this realistic, we are assuming that the people are worshippers - in other words, they worship something - something that you choose, I don't want to dive too deep into these features, I don't want to give too much information out, but I am looking for suggestions from all of you.
What sort of OPTIONS (tickable, turn off, turn on options) would be suitable at the start of the game? and what options (and technology) would be added over time?
Also what do the options do? Try to keep it simple.
For example,
Maybe, as the leader, you decide what your people should believe in. Maybe the first options available will be: Sun God, Earth God, War God.
Turn on War God, and % of something war related increases.
Turn on Earth God, and % of something resource related increases.
And yes, these first options will be the foundation of your nations religion. Do not assume that these options I have given to you for as an example will remain that way throughout the game, the options (eventually) will disappear, many options will become obsolete as you progress down the tech tree. (well, actually, it may be possible to be advanced and still worship the Sun God, not sure how that's going to work yet).
Now, Civ4 has already implemented this, but please, don't think that we are copying them; we had planned something similar to what Civ4 has long before Firaxis released the information on their Government system (we typed it up about 1.5 yrs ago).
For those who aren't aware, Civ4 has no pre-set governments, rather you turn on and off a selection of options, the options that you choose, determines what type of government you are.
Well we are also doing the same thing, but I think what we are doing is larger than what Civ4 has (according to the shot of the government screen on the video).
In Humanitas: In the very very beginning, you will have no options, not until you discover the first discovery that gives you your first options. Now to keep this realistic, we are assuming that the people are worshippers - in other words, they worship something - something that you choose, I don't want to dive too deep into these features, I don't want to give too much information out, but I am looking for suggestions from all of you.
What sort of OPTIONS (tickable, turn off, turn on options) would be suitable at the start of the game? and what options (and technology) would be added over time?
Also what do the options do? Try to keep it simple.
For example,
Maybe, as the leader, you decide what your people should believe in. Maybe the first options available will be: Sun God, Earth God, War God.
Turn on War God, and % of something war related increases.
Turn on Earth God, and % of something resource related increases.
And yes, these first options will be the foundation of your nations religion. Do not assume that these options I have given to you for as an example will remain that way throughout the game, the options (eventually) will disappear, many options will become obsolete as you progress down the tech tree. (well, actually, it may be possible to be advanced and still worship the Sun God, not sure how that's going to work yet).
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