Since civilization is all about rewriting history we are not going with the static trait system of civ3. Instead we are having an experince system, just like you would in any rpg game.
So to give you an example, there are a number of categories, but not limited to these:
Agriculture, Seafaring, War, Scientific, Commercial, Industrial,
Construction, Diplomatic, Entertainment, Religious, Exploration.
In each cat there are 5 levels and upon eaching a level you gain certain bonuses to your civ, so in agriculture you gain levels by irrigating the land, seafaring you explore the sea...etc etc.
So, using Seafaring as an example.
Seafaring Level Requirements:
---------------------------------------
Level 1: Built 3 Ports, Have 2 Existing Ships and Destroyed 3 ships
Level 2: Built 7 Ports, Have 15 Existing Ships and Destroyed 10 ships
Level 3: Discovered Navigation, Have 25 Existing Ships Built 10 Ports, Destroyed 20 Ships
Level 4: Built 2 Major Ports, travelled around the globe, Destroyed 40 ships, Have 50 Existing Ships
Level 5. Built 10 Major Ports, Have 100 Existing Ships
and an example of the rewards.
Seafaring Awards:
-----------------------
Level 1: All Ships have +1 Movement
Level 2: All Ships have +2 Defence
Level 3: All Ships have +1 Movement and Ships are 1/2 the cost to build
Level 4: All ships have + 2 Defence, +2 Attack, +2 Movement, can build Elite status ships
Level 5: All ships have + 2 Defence, +3 Attack, +3 Movement, All Ports have no running cost and can build Imperial status ships.
This is all just an example and is subject to change.
So to give you an example, there are a number of categories, but not limited to these:
Agriculture, Seafaring, War, Scientific, Commercial, Industrial,
Construction, Diplomatic, Entertainment, Religious, Exploration.
In each cat there are 5 levels and upon eaching a level you gain certain bonuses to your civ, so in agriculture you gain levels by irrigating the land, seafaring you explore the sea...etc etc.
So, using Seafaring as an example.
Seafaring Level Requirements:
---------------------------------------
Level 1: Built 3 Ports, Have 2 Existing Ships and Destroyed 3 ships
Level 2: Built 7 Ports, Have 15 Existing Ships and Destroyed 10 ships
Level 3: Discovered Navigation, Have 25 Existing Ships Built 10 Ports, Destroyed 20 Ships
Level 4: Built 2 Major Ports, travelled around the globe, Destroyed 40 ships, Have 50 Existing Ships
Level 5. Built 10 Major Ports, Have 100 Existing Ships
and an example of the rewards.
Seafaring Awards:
-----------------------
Level 1: All Ships have +1 Movement
Level 2: All Ships have +2 Defence
Level 3: All Ships have +1 Movement and Ships are 1/2 the cost to build
Level 4: All ships have + 2 Defence, +2 Attack, +2 Movement, can build Elite status ships
Level 5: All ships have + 2 Defence, +3 Attack, +3 Movement, All Ports have no running cost and can build Imperial status ships.
This is all just an example and is subject to change.
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