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  • #16
    Well, thanks for the update, Leland, but I still need the contact information of the GGS project administration.
    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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    • #17
      Originally posted by Rasbelin
      Well, thanks for the update, Leland, but I still need the contact information of the GGS project administration.
      Uh, what project administration? We never had any official administration, and besides the sourceforge projects there is no official team. So I am the person whom you are looking for, if anyone is.
      Last edited by Leland; October 1, 2002, 09:54.

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      • #18
        So what's the real status of Guns, Germs & Steel? Have you decided to end the project or are you going to continue it (in that case you're apparently only in a state of hibernation)? At least I would suggest that you would terminate the project/s, in the case there's no plans for further action and it's all deserted. I don't mean that I would try to put on end on your fine project, but if nobody is doing anything, why not just end it? These are just thoughts that I have been thinking about when I have been wondering what the worst scenarios for StP could be.
        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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        • #19
          Personally, I'd prefer to see the project closed down but that's just my own aesthetics, and because like VetLegion I feel I'm personally responsible for the failure... the poll is divided 50-50 and from the above posts I can see that even if the project never materialized, keeping it in stasis does have some merit. I know I'll be sticking around in the sense that if anyone ever gets interested, I can serve as a contact person (though I doubt I'll take any initiative myself anymore), and if keeping the forums open doesn't pose a problem then I don't see much of a dilemma.

          Anyway, here's breakdown of pros and cons for closing the project

          Pros:
          • No loose ends or ambiguity.
          • Doesn't waste space at poly/sourceforge.
          • Uh, what else?

          Cons:
          • Risk of loosing posts in archiving the forum (if it can be archived at all)
          • Old contributors have emotional attachment to the project.
          • Tossing out the concept altogether (I do think we might have had a genuinely novel game idea in our hands, closest equivalent being maybe Clash)
          • ..and maybe something else.

          (Okay that wasn't much of a breakdown... )

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          • #20
            Oops I accidently voted yes when I wanted to vote no.

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