Hello everyone, I'll make this as short as possible.
I've been reading up on GGS, I like what you are trying to accomplish here and I'd like to help make it a reality.
My coding abilities:
C++ (4 yrs., before that VB, before that BASIC
)
DirectX/OpenGL (not my specialty
)
AI coding (
...ahh my specialty)
Things done wrong so far (IMHO)
1. - developing MP game before SP
There's a reason why Sid and the boys developed the SP game first: it allows for a much faster developing cycle. There's no need to log on to test something out, for example. I could list more but I'll leave it as is for you to think about and I'll discuss it more if someone wants to.
2. - There is no clear origin point of development
Every game project I've worked on (and completed) started at the beginning, and I think you should too. For example, think of Civ... the first thing you see is an intro movie
then a logo splash
then the main menu(s)
then you see the map and unit(s)
In other words, develop the game in the order you expect to see it in the final version. This will also speed up development of the game and allow you to reach a first demo rather quickly (even if all you can do is move a single unit in that first demo).
Thanks for reading & I hope to be coding some GGS soon.
I've been reading up on GGS, I like what you are trying to accomplish here and I'd like to help make it a reality.
My coding abilities:
C++ (4 yrs., before that VB, before that BASIC
)DirectX/OpenGL (not my specialty
)AI coding (
...ahh my specialty)Things done wrong so far (IMHO)
1. - developing MP game before SP
There's a reason why Sid and the boys developed the SP game first: it allows for a much faster developing cycle. There's no need to log on to test something out, for example. I could list more but I'll leave it as is for you to think about and I'll discuss it more if someone wants to.
2. - There is no clear origin point of development
Every game project I've worked on (and completed) started at the beginning, and I think you should too. For example, think of Civ... the first thing you see is an intro movie
then a logo splash
then the main menu(s)
then you see the map and unit(s)
In other words, develop the game in the order you expect to see it in the final version. This will also speed up development of the game and allow you to reach a first demo rather quickly (even if all you can do is move a single unit in that first demo).
Thanks for reading & I hope to be coding some GGS soon.

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