i was just fooling around with c++ and the terrain files found in the UI source code, and i made simple program to populate an x by y hex grid. i filled them all in with grasslands for a start, then i made 1 a forest, and gave one a population (all the others have zero).
i made it determing where the forest is, and i had it place a city on the square with a population. when i did this i realized how limited hex graphics can be.
i'm not claiming to be a graphic artist, indeed i'm FAR from it, but to make some sort of psuedo 3d effect we'll need isometrics, and any attempt at an isometric hex seems odd to me.
anyway, heres a stupid scrren shot of my feeble programming (most of it chopped off for image size).
i made it determing where the forest is, and i had it place a city on the square with a population. when i did this i realized how limited hex graphics can be.
i'm not claiming to be a graphic artist, indeed i'm FAR from it, but to make some sort of psuedo 3d effect we'll need isometrics, and any attempt at an isometric hex seems odd to me.
anyway, heres a stupid scrren shot of my feeble programming (most of it chopped off for image size).
(Industrial Light and Magic, the team that does the Star Wars special effects)
Maybe next week.
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