Here you go... for all you lazy bums who didn't show up... 
Session Start: Sun May 12 11:32:46 2002
Session Ident: #GGS
*** Now talking in #GGS
*** pitk has joined #GGS
(Trip`) boo!
(pitk) yo!
(Trip`) who might you be?
(Trip`) Capitalist
(Trip`) haha :x
(pitk) I wont be long at the moment I am having troubles with connection
(Trip`) I suppose you're amjayee then
*** pitk is now known as VetLegion
(Trip`) nevermind
(Trip`) LoL
(VetLegion) heh
(Trip`) I didn't get a chance to work on the battle model at all
(Trip`) I was sleeping instead :P
*** Trip` sets mode: +o VetLegion
(Trip`) brb
(Trip`) I'm going to look at the log for this room quick
Session Close: Sun May 12 11:38:48 2002
Session Start: Sun May 12 11:39:11 2002
Session Ident: #GGS
*** Now talking in #GGS
(VetLegion) uh?
(VetLegion) what log?
(Trip`) LoL
(Trip`) the log I made of the chat with chrispie yesterday
(VetLegion) oh, post it on the list, ok?
(Trip`) Okay
(Trip`) how much should I post?
(Trip`) I have a lot of nothingness in there, but there's a good part where I explain my intended battle system
(VetLegion) we thought once of installing a bot to log the chats, but hever did it (it costs)
(Trip`) yeah :P
(Trip`) I can just take care of that anyways
(VetLegion) all of it? isnt that big is it?
(Trip`) well
(Trip`) 408 lines
(Trip`) 8 pages of stuff :P
(VetLegion) bah its nothing
(Trip`) Okay then :P
(VetLegion) so you and chrispie were here yesterday.. anyone else?
(Trip`) nope
(Trip`) not that I recall
(Trip`) what address should I send the log to?
(Trip`) I'm too lazy to go look it up at the moment :P
(VetLegion) ggs-general@lists.sourceforge.net
(Trip`) okay thanks
(Trip`) sent
*** Kroeze has joined #GGS
(Trip`) yay!
(Kroeze) Hello
(Trip`) first time I've seen more than 1 other person in here
(Kroeze) I had not expected I would come in
(Kroeze) Nice to meet you. my pleasure
(Trip`) you too, thanks
(Trip`) are you still on the sourceforge mailing list?
(VetLegion) hello S.Kroeze
(Kroeze) I rather unexperienced with way of communication
(Kroeze) Hi, VetLegion!
(Kroeze) Nice to meet you!
(VetLegion) there were some quite attended chats: 5-6 persons
(VetLegion) likewise
(Kroeze) about that sourceforge mailing list, I suppose not,
(Kroeze) Wat is it exactly?
(Trip`) if chrispie and amjayee show up sometime then things will be good
(VetLegion) chat is good, faster then mail for many things
(Trip`) yep
(Trip`) well
(Trip`) I had outlined what I wanted for the battle system in it
(Kroeze) Where do we start?
(Trip`) and there's a lot I said, and I don't really feel like explaining it again, but I suppose it's alright
(Kroeze) Trip: Thanks a lot for arriving and resuming activity. GGS has been in crisis for a long time
(Trip`) no problem
(Trip`) I want to see this game done as much as you guys I'm sure
(Trip`) I'm just here to kick a little life into it
(Kroeze) Thank you!
(Trip`) haha, no, thank you guys
(Trip`) if you guys hadn't already been working on it, I wouldn't have been able to do much of anything
(Trip`) what do you do for it Kroeze?
(Kroeze) about this battle system: though important I think we should concentrate on other things, especially the map. Nothing has been accomplische yet
(Trip`) yes, I know, but unfortuneatly I'm not exactly coding things
(Kroeze) Where are you VetLegion, you still tere?
(Trip`) I suppose I could design how it works, but I'm not sure what you guys are aiming for right now with it
(Trip`) I need more input for what you're trying to do with it
(Trip`) VetLegion said that his connection was being weird so he might get kicked off... if that happened he said he'd be back shortly
(VetLegion) sorry, sorry I had to answer the phone
(Trip`) other than that he has a tendancy to just wander off and appear again suddenly
(Trip`) just like that :P
(Trip`) hehe
(VetLegion) hmm
(Trip`) so what is with the map?
(Trip`) what is needed to be accomplished with it?
(Kroeze) I am not technical at all.i only know a lot about history and have some experience with desiging games, not with computer games though. But in my view there is no difference -essentially bewteen a normal game and a computer game
(VetLegion) about why is chat good: for fast decisions on things... mail takes days for exchanging ideas, chat only hours
(VetLegion) no, there is not
(Trip`) yep
(VetLegion) advantage is complexity can rise in computer games
(Trip`) that's mainly what I'm good at as well Kroeze
(Kroeze) Here I agree with you VetLegion
(VetLegion) Europa Universalis for example
(Trip`) I think that's a good game, but i don't much like the AI, and it's pretty simplistic
(VetLegion) from what I read, the EU boardgame never lasted, but when they ported it to computer it became a hit
(Trip`) ahhhh, I think chrispie is arriving soon
(Kroeze) I never played it but I am quite sure I would like it. Yet I think designing it would be quite similar to designing a game like Kingmaker.
(Kroeze) Anyone ever played Kingmaker or Pax Britannica?
(Trip`) nope
(Trip`) I don't think those games have made it across the ocean
*** chrispie has joined #GGS
(chrispie) wow 4 people!
(Trip`) heya chrispie
(Trip`) LoL yes
(VetLegion) no
(chrispie) hiya all
(Trip`) heyyyya
(VetLegion) Kroeze if you have a computer EU would be a hit to you I think
(VetLegion) chrispiee!!!
(VetLegion) the big shot is here
(chrispie) veettttt! lol
(Kroeze) They were developed in Britain, but were later produced by Avalon Hill, an american company. Both are complicated board games. Another example is Republic of Rome
* Trip` wipes away a tear
(Trip`) tender childhood moments!
(chrispie) big shot=kroeze? lol
(Trip`) re-united at last!@
(chrispie) haha trip
(Trip`) hehe
(VetLegion) so chrispie you founded your company or what?
(Trip`) have you heard of Empires in Arms?
(Kroeze) Hi Chrispie! Nice to meet you, my pleasure
(chrispie) lol vet, did I say I was founding a company?!?!
(chrispie) hi Kroeze, the pleasures all mine
(chrispie) um lag?
(Trip`) perhaps
(Trip`) :x
(chrispie) maybe we're just all too shocked to speak lol
(VetLegion) you said something about Imperialistic Britain games or something in the mail
(Trip`) I was wondering if anyone had heard of the board game Empires in Arms
(VetLegion) I havent heard of it, no
(chrispie) not me trip
(Trip`) Kroeze?
(Kroeze) I am rather elitist, you will have noticed. It's just me
(Kroeze) Yes?
(Trip`) have you heard of the board game Empires in Arms?
(VetLegion) yep Kroeze you leave impression of a upper class aristocrat or something, no offense
)
(Kroeze) No, is it a computer or board game?
(Trip`) board game
(Trip`) dang, it's the best game I've ever played and no one has heard of it
(Kroeze) I am rather patrician, i am sorry
(VetLegion) chrispie, you program games for life now?
(Trip`) we forgive you Kroeze
(VetLegion) lol
(Kroeze) Could you please describe Empires in Arms?
(chrispie) lol no, not yet vet
(Trip`) it's a board game that simulates the Napoleonic Wars, from 1792 until 1815
(chrispie) so vet, is MP done yet or what? hehe
(Trip`) you have little cardboard pieces on the map which simulate corps for various countries
(Trip`) it's a very entertaining game I must say
(Kroeze) I have played it: it was called War and Peace then
(Trip`) really? cool
(Trip`) it had a big picture of Napoleon on the front
(Kroeze) I am sorry to say, but I am a bit less enthusiastic, no offense meant
(Trip`) it's fine
(Kroeze) There were different scenarios, called Wagram, Austerlitz etc.?
(Trip`) yes, I think so
(Trip`) where are you from Kroeze?
(VetLegion) almost done... I patched some microsoft code to do something... I think we could soon plug it into UI. I ll send it to you when I am sure it works well :P
(chrispie) cool, today I completely broke my UI lol
(Kroeze) Yes, I definitely played it about ten years ago. My sister always did win....
(Trip`) LoL wow
(Kroeze) I live in the Netherlands
(Trip`) my sister wouldn't dare play me at any game
(Trip`) she's too busy with her little friends
(Trip`) ahh, cool
(Trip`) I live in Colorado USA
(VetLegion) lol @ UI, nah I dont believe you
(Trip`) did you ever find the code for that chrispie? :P
(chrispie) I'm tentatively calling it version 1.10, shame it doesn't work lol
(chrispie) yeah, I put it up at www.chrispie.net/ggs
(Kroeze) But to be clear: though GGS of course would know war, it was NEVEr the intention to make it a wargame
(Trip`) of course
(Trip`) that's one of the major problems with the Civ series
(Kroeze) No problem?
(Trip`) as I explained earlier to chrispie I believe
(Kroeze) Please explain?
(VetLegion) cool, I ll download it now
(Trip`) in Civ you're either 1-cleaning up from a war 2-preparing for a war 3-cleaning up from one war while preparing for another or 4-moving around 150 workers manually
(Trip`)
(chrispie) anyway, once it's working, version 1.10 is the one that I am using for my own Civ Game, so it seems to work quite well, on the surface ;-)
(Trip`) okay
(Trip`) so what's the whole deal with the map?
(Trip`) from what people have been saying there's something wrong with it, needs to be redone, etc.
(Trip`) so what needs to be done?
(Kroeze) It was the idea to give the population in GGS a far more independent role. In civ they never revolt. Staying in power should be a task itself!
(Trip`) of course
(Trip`) that's one of the major points of civilizations throughout history
(Trip`) nothing lasts forever
(Trip`) and that should be well-represented
(Kroeze) To my knowledge nothing has been decided about the map. I made some proposal in a thread, but apart from Chrispie no one reacted at all
*** VetLegion has quit IRC (Ping timeout )
(Trip`) well, his connection must have gone bye-bye
(chrispie) whoops
(chrispie) I think we've all been a little scared of the map
(Kroeze) Or perhaps it is because of him downloading?
(Trip`) he said his connection is very bad
(chrispie) the style of the map is so vital
(Trip`) what it actually looks like?
(chrispie) yes, he often gets disconnected
(Trip`) is that the problem? or just functionality
(Trip`) etc.
(chrispie) hexes, pixels, "squares"
(Trip`) hmmm
(Trip`) I can come up with an idea for it as long as you guys can make it (and someone can draw it :x)
(chrispie) everyone seems to have their own view, though I think we've decided on hexes, I think
(Trip`) hexes seem good
(Kroeze) The problem is, I cannot help because I am not a computer nerd at all. I am too simple
(Trip`) LoL thanks Kroeze
(chrispie) lol I think I'm a computer nerd, thanks for that kroeze lol
(Kroeze) I prefer hexes. I think most of us do
(Trip`) works fine with me
(Trip`) so now that we have that established, what else needs to be determined about the map?
(Kroeze) I couldn't invent a better word to describe it. English is not my first language...
(Trip`) what it will LOOK like?
(Trip`) it's okay Kroeze, we're just giving you a hard time
*** notLeland has joined #GGS
(Kroeze) structure, everything actually
(chrispie) well, 3d or 2d is also a big question
(notLeland) hi
(chrispie) hi leland!
(Kroeze) Leland, what a surprise!
(Trip`) it's NOTleland
(Trip`) can't you read
(chrispie) wow, when vet gets back - 5 in a room!
(Trip`) yep
(Trip`) amjayee will be here also later
(notLeland)
(notLeland) well, i'm more of a spectator myself, so don't count me in
(chrispie) we can't have 6! the room might explode or something :P
(Trip`) I think it's best that we keep the map 2D and fairly simple
(Kroeze) Why 3D? I prefer a round earth, but a flat map.
(Trip`) without complicating the situation more than necassary
(chrispie) me too personally
(Trip`) okay
(Kroeze) Why i you a spectator Leland?
(Trip`) so we've got a 2D map of hexes
(Trip`) what should the look of it be like?
(notLeland) i've pretty much given up on ggs
(chrispie) err like earth trip? :P
(Trip`) LoL
(Trip`) thanks chrispie
(Trip`) I thought it should look like the moon
(chrispie) aww leland, haven't we all! lol
(notLeland) nah, i'm serious this time
(Trip`) tsk tsk
(chrispie) any reason? better be a damned good one...hehe j/k
(Trip`) ye with little faith
(Kroeze) I hope so on a round earth. It is possible. I designed something and tried to describe it.Perhaps I didn't succeed too well. Apart from Chrispie no one reacted
(chrispie) more like ye who has seen this too many times lol
(Trip`) do you have a copy of what you said Kroeze so I can read it?
(Trip`) I'm not particularly fond of the look of the Civ series
(Trip`) not all that realistic...
(Trip`) but I'm not quite sure what else it could look like
(Trip`) :P
(Kroeze) It is in this thread: the future of GGS.
(chrispie) I think civ3 is pretty good looking
(Trip`) okay, thanks, I'll read it
(Trip`) yes, it looks pretty good (with snoopy's terrain mod at least)
(Kroeze) I still think it would be possible to create a game and to add new features gradually. BUT we should start MOST simple
(chrispie) yeah, I have that, that's good
(Trip`) right
(Trip`) we should get it working first
(Trip`) then make it pretty
(chrispie) yeah, agreed kroeze
(notLeland) ...i'm not very convinced the whole population idea can be made to work... uhm...
* Trip` haphazardly lumps in programming the map with coding the UI
* Trip` whistles inncoently
(chrispie) heeey, trip - 2 VERY different things!!!
(chrispie) :P
(Kroeze) But because I know next to nothing about computers for me its always most difficult to decide
(Trip`) *I* didn't say anything!
(Trip`)
(chrispie) lol leland?!?! That's the reason! heh
(Trip`) what about it leland? :P
(chrispie) well, 3 things actually trip - UI, map display, and map data
(Trip`) it's okay Kroeze, I'm pretty useless when it comes to making it at this poitn anyways
(Trip`) well then, I guess you ought to get started then chrispie
(notLeland) maybe my cranial capacity is insufficient, but i just can't seem to be able to reconcile stuff like population, cities and borders
(Kroeze) Why do you think so Leland? Last meeting I described Republic of Rome, a board game. It has a population that influences events, though very simple. I could give other exmples of board games with an 'active' population
(Trip`) I had a bit designed about that in my politics model
(Trip`) I can scrape it up here in a sec...
(notLeland) ...i'll look up RoR in google, wait...
(chrispie) I'm not really clear on any of that either leland
(Trip`) At the start of the game, you begin with only one city, and one province. In order to increase this, you must allot money for expansion. This supports expansion from people in your other cities in the province to build new settlements. Cities will be built a fair margin away from previous cities (2 or 3 hexes on average). The further the distance from the province captital a city is, the less revenue and less production it will generate. Once a province builds enough cities to warrant the creation of a new province, then a new province may be created by creating new borders by including
(Trip`) certain cities. Citizens may be sent from one city to another (even across provinces) to help settle new cities in a province, since cities' populations will not simply develop out of no where… they must expand from previous cities.
(chrispie) too much info, not enough grey matter for me
(Kroeze) Just to give an example: there are Diplomacy variants where the population has influence, however artificial
* Trip` rolls his eyes
(Trip`) *I* was the one who had to come up with all that, don't complain :P
(Kroeze) What do you mean, Chrispie?
(Trip`) borders should simply be 2 hexes away is your border
(Trip`) and if there's a border 1 hex away beyond that, it links the borders in between them
(notLeland) hmm, 2 hexes away from what, cities?
(Trip`) yes, cities
(Trip`) I don't want to complicate the issue of borders
(chrispie) I mean there's always too much going on, I can never absorb it all, so leland has no need to worry
(Trip`) later on they could be modified by peace treaties and that kind of thing
(chrispie) heck, it took me about 3 months to even begin to grasp the stuff on regions
(notLeland) okay, so provinces are based on cities... that would make the game very much city-based, rather than province based, yes?
(Trip`) but for simply setting original boundaries, then they can be 2 hexes away
(Trip`) it's a mix of the 2 leland
(Trip`) it will comprise a system similar to Civ in that corruption and waste increase the farther you get from the capital
(Kroeze) Trip, please do not discuss such details. We agreed to demolish the city-based structure of Civ. It is completely irrealistic! We really discussed these issues ad nauseam. Pleases read: The return of the city
(Trip`) but you can create a new province with a NEW capital to alleviate that problem
(Trip`) I'm basically just outlining things here though
(Trip`) just borders! nothing more!
(Trip`) :P
(Trip`) each province will have a certain treasury and warehouse kind of thing
(chrispie) IMO, we have provinces, with populations, which can form cities, but cities don't influence the borders of the province very much
(Kroeze) Yes, provinces should be the centre of ALL structures and data
(Trip`) production and tax money is collected through the PROVINCE
(Trip`) so no, i'm not advocating a return to civ-cities
(Trip`) I'm just saying, cities DID have in influence, and should be represented somewhat
(Trip`) even if just barely
(Kroeze) I am glad! Hurray!
(Trip`) LoL
(Trip`) how do you think we should deal with province borders then?
(Trip`) and expansion?
(notLeland) the metaphore i used to play with was that cities are kind of a network of nodes through which trade and such propagate
(Trip`) you can't simply say "this plot of land from here to the sea is in this province" if no one lives there :P
(Trip`) good way to describe it leland
(Kroeze) Do we need borders in the beginning? We could start with maps like Diplomacy, where the game tiself creates the provinces beore everything starts
(Trip`) don't get me wrong, I'm not saying Cities should be the hubs that they are in Civilization, but they should have some influence
(Trip`) well in order to have provinces you have to have some type of border
(notLeland) actually, i am beginning to think that my original ideas were insanity and now i am more inclined to agree with trip's proposal to link cities and borders somehow
(Trip`) and the productivity of that province should be based upon the terrain and population of that province
(Trip`) LoL, well, it has to be done somehow leland
(Trip`) I'm just throwing out an idea.. if you guys disagree then speak up
(Trip`) I just can't really think of a better way to represent borders...
(Trip`) unless you guys have some ideas
(Kroeze) Some hexes could have a city in it. You even could give more detail by telling how many people live in the city and how many in the countryside. As i showed, during most af history, cities only contained a rather small part of ALL population
(notLeland) that's the best i could come up either, having thougth about these things recently...
(chrispie) yes, exactly kroeze
(chrispie) ok, let's forget games and civ and **** lol, how is a province defined in real life??
(Trip`) yes
(Kroeze) Why make this borders a problem. For a time we could try to make a most simple game (only slightly more realistic tran Diplomacy)
(Trip`) that's very important
(Trip`) to make REAL populations
(chrispie) yep
(notLeland) "you stay on that side of the line and i stay on this side"

Session Start: Sun May 12 11:32:46 2002
Session Ident: #GGS
*** Now talking in #GGS
*** pitk has joined #GGS
(Trip`) boo!
(pitk) yo!

(Trip`) who might you be?
(Trip`) Capitalist
(Trip`) haha :x
(pitk) I wont be long at the moment I am having troubles with connection
(Trip`) I suppose you're amjayee then
*** pitk is now known as VetLegion
(Trip`) nevermind
(Trip`) LoL
(VetLegion) heh
(Trip`) I didn't get a chance to work on the battle model at all
(Trip`) I was sleeping instead :P
*** Trip` sets mode: +o VetLegion
(Trip`) brb
(Trip`) I'm going to look at the log for this room quick
Session Close: Sun May 12 11:38:48 2002
Session Start: Sun May 12 11:39:11 2002
Session Ident: #GGS
*** Now talking in #GGS
(VetLegion) uh?
(VetLegion) what log?
(Trip`) LoL
(Trip`) the log I made of the chat with chrispie yesterday
(VetLegion) oh, post it on the list, ok?
(Trip`) Okay
(Trip`) how much should I post?
(Trip`) I have a lot of nothingness in there, but there's a good part where I explain my intended battle system
(VetLegion) we thought once of installing a bot to log the chats, but hever did it (it costs)
(Trip`) yeah :P
(Trip`) I can just take care of that anyways
(VetLegion) all of it? isnt that big is it?
(Trip`) well
(Trip`) 408 lines
(Trip`) 8 pages of stuff :P
(VetLegion) bah its nothing

(Trip`) Okay then :P
(VetLegion) so you and chrispie were here yesterday.. anyone else?
(Trip`) nope
(Trip`) not that I recall
(Trip`) what address should I send the log to?
(Trip`) I'm too lazy to go look it up at the moment :P
(VetLegion) ggs-general@lists.sourceforge.net
(Trip`) okay thanks
(Trip`) sent
*** Kroeze has joined #GGS
(Trip`) yay!
(Kroeze) Hello
(Trip`) first time I've seen more than 1 other person in here
(Kroeze) I had not expected I would come in
(Kroeze) Nice to meet you. my pleasure
(Trip`) you too, thanks

(Trip`) are you still on the sourceforge mailing list?
(VetLegion) hello S.Kroeze
(Kroeze) I rather unexperienced with way of communication
(Kroeze) Hi, VetLegion!
(Kroeze) Nice to meet you!
(VetLegion) there were some quite attended chats: 5-6 persons
(VetLegion) likewise

(Kroeze) about that sourceforge mailing list, I suppose not,
(Kroeze) Wat is it exactly?
(Trip`) if chrispie and amjayee show up sometime then things will be good
(VetLegion) chat is good, faster then mail for many things
(Trip`) yep
(Trip`) well
(Trip`) I had outlined what I wanted for the battle system in it
(Kroeze) Where do we start?
(Trip`) and there's a lot I said, and I don't really feel like explaining it again, but I suppose it's alright
(Kroeze) Trip: Thanks a lot for arriving and resuming activity. GGS has been in crisis for a long time
(Trip`) no problem

(Trip`) I want to see this game done as much as you guys I'm sure
(Trip`) I'm just here to kick a little life into it
(Kroeze) Thank you!
(Trip`) haha, no, thank you guys
(Trip`) if you guys hadn't already been working on it, I wouldn't have been able to do much of anything
(Trip`) what do you do for it Kroeze?
(Kroeze) about this battle system: though important I think we should concentrate on other things, especially the map. Nothing has been accomplische yet
(Trip`) yes, I know, but unfortuneatly I'm not exactly coding things
(Kroeze) Where are you VetLegion, you still tere?
(Trip`) I suppose I could design how it works, but I'm not sure what you guys are aiming for right now with it
(Trip`) I need more input for what you're trying to do with it
(Trip`) VetLegion said that his connection was being weird so he might get kicked off... if that happened he said he'd be back shortly
(VetLegion) sorry, sorry I had to answer the phone
(Trip`) other than that he has a tendancy to just wander off and appear again suddenly
(Trip`) just like that :P
(Trip`) hehe
(VetLegion) hmm

(Trip`) so what is with the map?
(Trip`) what is needed to be accomplished with it?
(Kroeze) I am not technical at all.i only know a lot about history and have some experience with desiging games, not with computer games though. But in my view there is no difference -essentially bewteen a normal game and a computer game
(VetLegion) about why is chat good: for fast decisions on things... mail takes days for exchanging ideas, chat only hours
(VetLegion) no, there is not
(Trip`) yep
(VetLegion) advantage is complexity can rise in computer games
(Trip`) that's mainly what I'm good at as well Kroeze
(Kroeze) Here I agree with you VetLegion
(VetLegion) Europa Universalis for example
(Trip`) I think that's a good game, but i don't much like the AI, and it's pretty simplistic
(VetLegion) from what I read, the EU boardgame never lasted, but when they ported it to computer it became a hit
(Trip`) ahhhh, I think chrispie is arriving soon
(Kroeze) I never played it but I am quite sure I would like it. Yet I think designing it would be quite similar to designing a game like Kingmaker.
(Kroeze) Anyone ever played Kingmaker or Pax Britannica?
(Trip`) nope
(Trip`) I don't think those games have made it across the ocean
*** chrispie has joined #GGS
(chrispie) wow 4 people!
(Trip`) heya chrispie
(Trip`) LoL yes
(VetLegion) no
(chrispie) hiya all

(Trip`) heyyyya
(VetLegion) Kroeze if you have a computer EU would be a hit to you I think

(VetLegion) chrispiee!!!
(VetLegion) the big shot is here

(chrispie) veettttt! lol
(Kroeze) They were developed in Britain, but were later produced by Avalon Hill, an american company. Both are complicated board games. Another example is Republic of Rome
* Trip` wipes away a tear
(Trip`) tender childhood moments!
(chrispie) big shot=kroeze? lol
(Trip`) re-united at last!@
(chrispie) haha trip
(Trip`) hehe
(VetLegion) so chrispie you founded your company or what?
(Trip`) have you heard of Empires in Arms?
(Kroeze) Hi Chrispie! Nice to meet you, my pleasure
(chrispie) lol vet, did I say I was founding a company?!?!
(chrispie) hi Kroeze, the pleasures all mine

(chrispie) um lag?
(Trip`) perhaps
(Trip`) :x
(chrispie) maybe we're just all too shocked to speak lol
(VetLegion) you said something about Imperialistic Britain games or something in the mail

(Trip`) I was wondering if anyone had heard of the board game Empires in Arms
(VetLegion) I havent heard of it, no
(chrispie) not me trip
(Trip`) Kroeze?
(Kroeze) I am rather elitist, you will have noticed. It's just me
(Kroeze) Yes?
(Trip`) have you heard of the board game Empires in Arms?
(VetLegion) yep Kroeze you leave impression of a upper class aristocrat or something, no offense
)(Kroeze) No, is it a computer or board game?
(Trip`) board game
(Trip`) dang, it's the best game I've ever played and no one has heard of it
(Kroeze) I am rather patrician, i am sorry
(VetLegion) chrispie, you program games for life now?
(Trip`) we forgive you Kroeze

(VetLegion) lol
(Kroeze) Could you please describe Empires in Arms?
(chrispie) lol no, not yet vet

(Trip`) it's a board game that simulates the Napoleonic Wars, from 1792 until 1815
(chrispie) so vet, is MP done yet or what? hehe
(Trip`) you have little cardboard pieces on the map which simulate corps for various countries
(Trip`) it's a very entertaining game I must say

(Kroeze) I have played it: it was called War and Peace then
(Trip`) really? cool
(Trip`) it had a big picture of Napoleon on the front
(Kroeze) I am sorry to say, but I am a bit less enthusiastic, no offense meant
(Trip`) it's fine

(Kroeze) There were different scenarios, called Wagram, Austerlitz etc.?
(Trip`) yes, I think so
(Trip`) where are you from Kroeze?
(VetLegion) almost done... I patched some microsoft code to do something... I think we could soon plug it into UI. I ll send it to you when I am sure it works well :P
(chrispie) cool, today I completely broke my UI lol
(Kroeze) Yes, I definitely played it about ten years ago. My sister always did win....
(Trip`) LoL wow
(Kroeze) I live in the Netherlands
(Trip`) my sister wouldn't dare play me at any game
(Trip`) she's too busy with her little friends

(Trip`) ahh, cool
(Trip`) I live in Colorado USA
(VetLegion) lol @ UI, nah I dont believe you

(Trip`) did you ever find the code for that chrispie? :P
(chrispie) I'm tentatively calling it version 1.10, shame it doesn't work lol
(chrispie) yeah, I put it up at www.chrispie.net/ggs
(Kroeze) But to be clear: though GGS of course would know war, it was NEVEr the intention to make it a wargame
(Trip`) of course
(Trip`) that's one of the major problems with the Civ series
(Kroeze) No problem?
(Trip`) as I explained earlier to chrispie I believe
(Kroeze) Please explain?
(VetLegion) cool, I ll download it now
(Trip`) in Civ you're either 1-cleaning up from a war 2-preparing for a war 3-cleaning up from one war while preparing for another or 4-moving around 150 workers manually
(Trip`)

(chrispie) anyway, once it's working, version 1.10 is the one that I am using for my own Civ Game, so it seems to work quite well, on the surface ;-)
(Trip`) okay
(Trip`) so what's the whole deal with the map?
(Trip`) from what people have been saying there's something wrong with it, needs to be redone, etc.
(Trip`) so what needs to be done?
(Kroeze) It was the idea to give the population in GGS a far more independent role. In civ they never revolt. Staying in power should be a task itself!
(Trip`) of course
(Trip`) that's one of the major points of civilizations throughout history
(Trip`) nothing lasts forever
(Trip`) and that should be well-represented
(Kroeze) To my knowledge nothing has been decided about the map. I made some proposal in a thread, but apart from Chrispie no one reacted at all
*** VetLegion has quit IRC (Ping timeout )
(Trip`) well, his connection must have gone bye-bye
(chrispie) whoops
(chrispie) I think we've all been a little scared of the map
(Kroeze) Or perhaps it is because of him downloading?
(Trip`) he said his connection is very bad
(chrispie) the style of the map is so vital
(Trip`) what it actually looks like?
(chrispie) yes, he often gets disconnected
(Trip`) is that the problem? or just functionality
(Trip`) etc.
(chrispie) hexes, pixels, "squares"
(Trip`) hmmm
(Trip`) I can come up with an idea for it as long as you guys can make it (and someone can draw it :x)
(chrispie) everyone seems to have their own view, though I think we've decided on hexes, I think
(Trip`) hexes seem good
(Kroeze) The problem is, I cannot help because I am not a computer nerd at all. I am too simple
(Trip`) LoL thanks Kroeze
(chrispie) lol I think I'm a computer nerd, thanks for that kroeze lol
(Kroeze) I prefer hexes. I think most of us do
(Trip`) works fine with me
(Trip`) so now that we have that established, what else needs to be determined about the map?
(Kroeze) I couldn't invent a better word to describe it. English is not my first language...
(Trip`) what it will LOOK like?
(Trip`) it's okay Kroeze, we're just giving you a hard time

*** notLeland has joined #GGS
(Kroeze) structure, everything actually
(chrispie) well, 3d or 2d is also a big question
(notLeland) hi
(chrispie) hi leland!
(Kroeze) Leland, what a surprise!
(Trip`) it's NOTleland
(Trip`) can't you read

(chrispie) wow, when vet gets back - 5 in a room!
(Trip`) yep
(Trip`) amjayee will be here also later
(notLeland)

(notLeland) well, i'm more of a spectator myself, so don't count me in
(chrispie) we can't have 6! the room might explode or something :P
(Trip`) I think it's best that we keep the map 2D and fairly simple
(Kroeze) Why 3D? I prefer a round earth, but a flat map.
(Trip`) without complicating the situation more than necassary
(chrispie) me too personally
(Trip`) okay
(Kroeze) Why i you a spectator Leland?
(Trip`) so we've got a 2D map of hexes
(Trip`) what should the look of it be like?
(notLeland) i've pretty much given up on ggs
(chrispie) err like earth trip? :P
(Trip`) LoL
(Trip`) thanks chrispie
(Trip`) I thought it should look like the moon
(chrispie) aww leland, haven't we all! lol
(notLeland) nah, i'm serious this time

(Trip`) tsk tsk
(chrispie) any reason? better be a damned good one...hehe j/k
(Trip`) ye with little faith
(Kroeze) I hope so on a round earth. It is possible. I designed something and tried to describe it.Perhaps I didn't succeed too well. Apart from Chrispie no one reacted
(chrispie) more like ye who has seen this too many times lol
(Trip`) do you have a copy of what you said Kroeze so I can read it?
(Trip`) I'm not particularly fond of the look of the Civ series
(Trip`) not all that realistic...
(Trip`) but I'm not quite sure what else it could look like
(Trip`) :P
(Kroeze) It is in this thread: the future of GGS.
(chrispie) I think civ3 is pretty good looking
(Trip`) okay, thanks, I'll read it
(Trip`) yes, it looks pretty good (with snoopy's terrain mod at least)
(Kroeze) I still think it would be possible to create a game and to add new features gradually. BUT we should start MOST simple
(chrispie) yeah, I have that, that's good
(Trip`) right
(Trip`) we should get it working first
(Trip`) then make it pretty

(chrispie) yeah, agreed kroeze
(notLeland) ...i'm not very convinced the whole population idea can be made to work... uhm...
* Trip` haphazardly lumps in programming the map with coding the UI
* Trip` whistles inncoently
(chrispie) heeey, trip - 2 VERY different things!!!
(chrispie) :P
(Kroeze) But because I know next to nothing about computers for me its always most difficult to decide
(Trip`) *I* didn't say anything!
(Trip`)

(chrispie) lol leland?!?! That's the reason! heh
(Trip`) what about it leland? :P
(chrispie) well, 3 things actually trip - UI, map display, and map data
(Trip`) it's okay Kroeze, I'm pretty useless when it comes to making it at this poitn anyways
(Trip`) well then, I guess you ought to get started then chrispie

(notLeland) maybe my cranial capacity is insufficient, but i just can't seem to be able to reconcile stuff like population, cities and borders
(Kroeze) Why do you think so Leland? Last meeting I described Republic of Rome, a board game. It has a population that influences events, though very simple. I could give other exmples of board games with an 'active' population
(Trip`) I had a bit designed about that in my politics model
(Trip`) I can scrape it up here in a sec...
(notLeland) ...i'll look up RoR in google, wait...
(chrispie) I'm not really clear on any of that either leland
(Trip`) At the start of the game, you begin with only one city, and one province. In order to increase this, you must allot money for expansion. This supports expansion from people in your other cities in the province to build new settlements. Cities will be built a fair margin away from previous cities (2 or 3 hexes on average). The further the distance from the province captital a city is, the less revenue and less production it will generate. Once a province builds enough cities to warrant the creation of a new province, then a new province may be created by creating new borders by including
(Trip`) certain cities. Citizens may be sent from one city to another (even across provinces) to help settle new cities in a province, since cities' populations will not simply develop out of no where… they must expand from previous cities.
(chrispie) too much info, not enough grey matter for me
(Kroeze) Just to give an example: there are Diplomacy variants where the population has influence, however artificial
* Trip` rolls his eyes
(Trip`) *I* was the one who had to come up with all that, don't complain :P
(Kroeze) What do you mean, Chrispie?
(Trip`) borders should simply be 2 hexes away is your border
(Trip`) and if there's a border 1 hex away beyond that, it links the borders in between them
(notLeland) hmm, 2 hexes away from what, cities?
(Trip`) yes, cities
(Trip`) I don't want to complicate the issue of borders
(chrispie) I mean there's always too much going on, I can never absorb it all, so leland has no need to worry

(Trip`) later on they could be modified by peace treaties and that kind of thing
(chrispie) heck, it took me about 3 months to even begin to grasp the stuff on regions
(notLeland) okay, so provinces are based on cities... that would make the game very much city-based, rather than province based, yes?
(Trip`) but for simply setting original boundaries, then they can be 2 hexes away
(Trip`) it's a mix of the 2 leland
(Trip`) it will comprise a system similar to Civ in that corruption and waste increase the farther you get from the capital
(Kroeze) Trip, please do not discuss such details. We agreed to demolish the city-based structure of Civ. It is completely irrealistic! We really discussed these issues ad nauseam. Pleases read: The return of the city
(Trip`) but you can create a new province with a NEW capital to alleviate that problem
(Trip`) I'm basically just outlining things here though
(Trip`) just borders! nothing more!
(Trip`) :P
(Trip`) each province will have a certain treasury and warehouse kind of thing
(chrispie) IMO, we have provinces, with populations, which can form cities, but cities don't influence the borders of the province very much
(Kroeze) Yes, provinces should be the centre of ALL structures and data
(Trip`) production and tax money is collected through the PROVINCE
(Trip`) so no, i'm not advocating a return to civ-cities
(Trip`) I'm just saying, cities DID have in influence, and should be represented somewhat
(Trip`) even if just barely
(Kroeze) I am glad! Hurray!
(Trip`) LoL
(Trip`) how do you think we should deal with province borders then?
(Trip`) and expansion?
(notLeland) the metaphore i used to play with was that cities are kind of a network of nodes through which trade and such propagate
(Trip`) you can't simply say "this plot of land from here to the sea is in this province" if no one lives there :P
(Trip`) good way to describe it leland
(Kroeze) Do we need borders in the beginning? We could start with maps like Diplomacy, where the game tiself creates the provinces beore everything starts
(Trip`) don't get me wrong, I'm not saying Cities should be the hubs that they are in Civilization, but they should have some influence
(Trip`) well in order to have provinces you have to have some type of border
(notLeland) actually, i am beginning to think that my original ideas were insanity and now i am more inclined to agree with trip's proposal to link cities and borders somehow
(Trip`) and the productivity of that province should be based upon the terrain and population of that province
(Trip`) LoL, well, it has to be done somehow leland
(Trip`) I'm just throwing out an idea.. if you guys disagree then speak up
(Trip`) I just can't really think of a better way to represent borders...
(Trip`) unless you guys have some ideas
(Kroeze) Some hexes could have a city in it. You even could give more detail by telling how many people live in the city and how many in the countryside. As i showed, during most af history, cities only contained a rather small part of ALL population
(notLeland) that's the best i could come up either, having thougth about these things recently...
(chrispie) yes, exactly kroeze
(chrispie) ok, let's forget games and civ and **** lol, how is a province defined in real life??
(Trip`) yes
(Kroeze) Why make this borders a problem. For a time we could try to make a most simple game (only slightly more realistic tran Diplomacy)
(Trip`) that's very important
(Trip`) to make REAL populations
(chrispie) yep
(notLeland) "you stay on that side of the line and i stay on this side"


Comment