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A possible implementation of technology

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  • #16
    I agree with all said here, though I won't be the one coming up with 30 sciences lol

    I'm not sure how we'd introduce new sciences though, guess we need to look into real examples throughout history for each one - medicine for example, that seems to have been around forever, just in different forms from the one that actually works today (witch doctors etc).

    As for baselines, I guess we just pick a start date for the game, and try to work out from that what was around, obviously the basic stuff would have been there, like wood working.

    I think the cost of technologies (that is the cost of applying a science to a tech) should increase with the amount you've already got, and the actual tech. For example, Space flight at a percent of 95 would cost a lot more than construction at the same level, if that makes sense. This would serve to stretch the use of science to a max. Making it take a looooong time for some techs to 'max'.

    I suppose some techs (maybe even all of them) would have a constant effect, as well as giving milestones. 95% construction for example, would allow better/faster building than 90% construction.

    Milestones, I guess just appear randomly (but obviously in order) based on your tech level, and maybe in connection with your populations intelligence.

    Anyway, that's all just waffle I think, don't think I'm making much sense today
    "Wise Men Talk because they have something to say, fools talk because they have to say something" - Plato

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