What is the highest level of technology likely to be included?
I don't think it should end as a sci-fi game with robots and things; it should stay in history and if necessary include some present-day technology.
The problem with modern technology is that it varies too much to be predicted.
For example, it was no surprise if 3000 years ago two civs developed a similar sword. It's unlikely today that two countries will 'invent' the F-15 Eagle. Different countries' frontline fighters have very different performances. If modern-day technology is implemented, what will be a possible technology -- F-15s or fighters in general?
Also, nowadays more technology is sold than created independently.
I don't think it should end as a sci-fi game with robots and things; it should stay in history and if necessary include some present-day technology.
The problem with modern technology is that it varies too much to be predicted.
For example, it was no surprise if 3000 years ago two civs developed a similar sword. It's unlikely today that two countries will 'invent' the F-15 Eagle. Different countries' frontline fighters have very different performances. If modern-day technology is implemented, what will be a possible technology -- F-15s or fighters in general?
Also, nowadays more technology is sold than created independently.
). It's about the same as in civ1-2-3.
) that are not occupied by a real civ there should be people just living there. They wouldn't do anything - they would just be a number, and the amount would only be decided by the terrain capacity (a forest can carry more people than a desert). They would just be relevant when the players wanted to expand. Then they would either have to fight these people (displayed by a unit entering such a "hostile" area/tile with the intention to take control of it would take a small hit - this will also make sure that players could not expand heavily very early in the game - they would need the suficient technology and production base to supress these people easily. Alternatively when the player had a large important city just next to such hunter/gatherers they could be so amazed by the wonders of their neighbor that they would join the players civ (propably by adopting the player's nationality, and then the player could take control of the area/tile without problems).
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