And here they are:
Around what year will the game begin?
How's technology done, a bit more specifically than theoretic and applied? Is there still a tech tree? How is research done? What's the basic technology everyone starts with?
I didn't immediately see an existing thread about the subject, thus I started this one.
Around what year will the game begin?
How's technology done, a bit more specifically than theoretic and applied? Is there still a tech tree? How is research done? What's the basic technology everyone starts with?
I didn't immediately see an existing thread about the subject, thus I started this one.
Generally it will probably cover about the same years as civ1-3.
Completely forgot about it.
But when I try to reply in the thread, I always get a 404 error.
. That would fit well with the proposed size of a tile: 20-50 km. An infantry army would then move one tile/day or 20 to 50 km, which is a realistic distance to marche per day. Cavalry could travel two if all else is equal. It could be something like Imperium Galactica (have you played that?) where you have several time modes. For example in GGS it could be a daily, weekly, monthly and yearly time mode. The yearly would be used most of the times in peace. The others only if you are executing a military campaign and need to do micro-managing of your army movements.
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