It seems something has to be done to kick some life back into GGS once in a while.
Because the way things are going now isn't good.
And I know everybody are buissy. But come on, guys. Surely you must have the time to just post at the forum once in a while. This, however, is not being done. And although I don't know this for sure (since the communication between group members is as low as ever) I don't expect the programming aspects of the project forwarding at any faster pace. Of cause this lack of activity is more the case for some people than for others. But I think we should look at this problem together, and see what can be done.
Primarily we should arrange an official meeting some time soon. I suggest monday evening/night. Please, anybody who can make it, meet at the usual place (#GGS @ Undernet) around 1900 GMT.
But I think I may have an idea why activity is so low at the moment. Of cause it could be due to lack of interest. And that might be true in a few cases, but from what I know of you guys I don't think that's it. In stead I think it has something to do with the fact that putting yourself to work can sometimes be hard. When you don't really know what to do you often end up doing nothing. I think so because I recognize it from myself. Sometimes you are just not really sure what needs doing, and you just browse the boards, perhabs write a short, unimportant post and then leave. And that, my friends, is not all that productive.
I don't expect that I can solve this on my own. But perhabs this can be of a bit help. And I don't at all mean to be bossy or anything. This is an open source project, which means that anybody can do the amount of work they want. But I believe that if everybody knew what was their field they might be able to do some more productive work, simply because it is much easier to work on something when you have a pretty clear idea what "that" is.
So I present the following division of labour in the project:
Darkstar: Find out what you can about the map - whether a spherical map is possible or not.
Chris and VetLegion: You continue to program the UI.
Amjayee and Leland: You start programming some basic game algorithms, like handling tiles or defining regions.
Elmo: You develop the graphics required. Make some more UI graphics like the stuff you have already made, just more menus and buttons etc. And some tile graphics would be great, too. Apart from that help out in the overall design.
Mark and myself: We continue working on the production/econ model. Mark will program the stuff so it can be tested along the way. Mark can also assist Darkstar with the map.
Heardie, Guildmaster, Korn, Cavebear, S. Kroeze and Nath: Help out with what you can. If you are interested in an "official" task just contact us!
Now I do not mean this as a settled division of labour in any way. Like always everybody should participate in as much as and whatever they want. And I don't mean people should feel forced to do anything. Of cause I don't. I just think that in stead of having next to zero progress it might be good if people had an idea of what they should do when they feel like working on GGS. And I know that when you have a concrete problem in front of you the desire to work is much much higher than when you have to figure out what to work on.
So please, join me in this attempt to put GGS back to life.
Because the way things are going now isn't good.
And I know everybody are buissy. But come on, guys. Surely you must have the time to just post at the forum once in a while. This, however, is not being done. And although I don't know this for sure (since the communication between group members is as low as ever) I don't expect the programming aspects of the project forwarding at any faster pace. Of cause this lack of activity is more the case for some people than for others. But I think we should look at this problem together, and see what can be done.
Primarily we should arrange an official meeting some time soon. I suggest monday evening/night. Please, anybody who can make it, meet at the usual place (#GGS @ Undernet) around 1900 GMT.
But I think I may have an idea why activity is so low at the moment. Of cause it could be due to lack of interest. And that might be true in a few cases, but from what I know of you guys I don't think that's it. In stead I think it has something to do with the fact that putting yourself to work can sometimes be hard. When you don't really know what to do you often end up doing nothing. I think so because I recognize it from myself. Sometimes you are just not really sure what needs doing, and you just browse the boards, perhabs write a short, unimportant post and then leave. And that, my friends, is not all that productive.
I don't expect that I can solve this on my own. But perhabs this can be of a bit help. And I don't at all mean to be bossy or anything. This is an open source project, which means that anybody can do the amount of work they want. But I believe that if everybody knew what was their field they might be able to do some more productive work, simply because it is much easier to work on something when you have a pretty clear idea what "that" is.
So I present the following division of labour in the project:
Darkstar: Find out what you can about the map - whether a spherical map is possible or not.
Chris and VetLegion: You continue to program the UI.
Amjayee and Leland: You start programming some basic game algorithms, like handling tiles or defining regions.
Elmo: You develop the graphics required. Make some more UI graphics like the stuff you have already made, just more menus and buttons etc. And some tile graphics would be great, too. Apart from that help out in the overall design.
Mark and myself: We continue working on the production/econ model. Mark will program the stuff so it can be tested along the way. Mark can also assist Darkstar with the map.
Heardie, Guildmaster, Korn, Cavebear, S. Kroeze and Nath: Help out with what you can. If you are interested in an "official" task just contact us!
Now I do not mean this as a settled division of labour in any way. Like always everybody should participate in as much as and whatever they want. And I don't mean people should feel forced to do anything. Of cause I don't. I just think that in stead of having next to zero progress it might be good if people had an idea of what they should do when they feel like working on GGS. And I know that when you have a concrete problem in front of you the desire to work is much much higher than when you have to figure out what to work on.
So please, join me in this attempt to put GGS back to life.

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