Announcement

Collapse
No announcement yet.

Status of the project

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Status of the project

    It seems something has to be done to kick some life back into GGS once in a while.

    Because the way things are going now isn't good.

    And I know everybody are buissy. But come on, guys. Surely you must have the time to just post at the forum once in a while. This, however, is not being done. And although I don't know this for sure (since the communication between group members is as low as ever) I don't expect the programming aspects of the project forwarding at any faster pace. Of cause this lack of activity is more the case for some people than for others. But I think we should look at this problem together, and see what can be done.

    Primarily we should arrange an official meeting some time soon. I suggest monday evening/night. Please, anybody who can make it, meet at the usual place (#GGS @ Undernet) around 1900 GMT.

    But I think I may have an idea why activity is so low at the moment. Of cause it could be due to lack of interest. And that might be true in a few cases, but from what I know of you guys I don't think that's it. In stead I think it has something to do with the fact that putting yourself to work can sometimes be hard. When you don't really know what to do you often end up doing nothing. I think so because I recognize it from myself. Sometimes you are just not really sure what needs doing, and you just browse the boards, perhabs write a short, unimportant post and then leave. And that, my friends, is not all that productive.

    I don't expect that I can solve this on my own. But perhabs this can be of a bit help. And I don't at all mean to be bossy or anything. This is an open source project, which means that anybody can do the amount of work they want. But I believe that if everybody knew what was their field they might be able to do some more productive work, simply because it is much easier to work on something when you have a pretty clear idea what "that" is.

    So I present the following division of labour in the project:

    Darkstar: Find out what you can about the map - whether a spherical map is possible or not.

    Chris and VetLegion: You continue to program the UI.

    Amjayee and Leland: You start programming some basic game algorithms, like handling tiles or defining regions.

    Elmo: You develop the graphics required. Make some more UI graphics like the stuff you have already made, just more menus and buttons etc. And some tile graphics would be great, too. Apart from that help out in the overall design.

    Mark and myself: We continue working on the production/econ model. Mark will program the stuff so it can be tested along the way. Mark can also assist Darkstar with the map.

    Heardie, Guildmaster, Korn, Cavebear, S. Kroeze and Nath: Help out with what you can. If you are interested in an "official" task just contact us!

    Now I do not mean this as a settled division of labour in any way. Like always everybody should participate in as much as and whatever they want. And I don't mean people should feel forced to do anything. Of cause I don't. I just think that in stead of having next to zero progress it might be good if people had an idea of what they should do when they feel like working on GGS. And I know that when you have a concrete problem in front of you the desire to work is much much higher than when you have to figure out what to work on.

    So please, join me in this attempt to put GGS back to life.
    "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
    - Hans Christian Andersen

    GGS Website

  • #2
    Um, you don't count on me to program anything - I know very little about programming since I can't afford a teacher, and I've hated C++'s guts ever since I started learning it
    But we'll write the algorithms alright.

    Be well.

    Comment


    • #3
      Ok.

      We will make the algorithms together.
      "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
      - Hans Christian Andersen

      GGS Website

      Comment


      • #4
        Come on, guys! Is Mark really the only one that wants to reply to this?

        Please, if you think I am being a total jerk saying this then tell me, either here or by email. Anything!
        "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
        - Hans Christian Andersen

        GGS Website

        Comment


        • #5
          Sorry for not replying, it's not because I haven't wanted to, but rather because I haven't been on the net for about 5 days, actually I have been hardly at home. Also now it's almost midnight, but I will make a short reply and come back hopefully tomorrow. It's perfectly ok to try and kick us around a bit. We haven't been very active. I personally have thought about the event system and threads, but still haven't made the test program I have spoken about, hopefully will do it this week. Then we might finally get the program framework up.

          I think we should decide about the map soon, and make some kind of map shortly after that. The early map should of course use the same system as the final one. The 3d map can be done, I'm sure. Personally, I would be very interested in making it. But, as you hopefully realize, it will take quite a lot of time, and we would need to design it well to make it work. But it can be done. It's just about whether we want a fancy, innovative map, or a more conservative one faster. For me it doesn't matter really, I'm in no serious hurry.

          I really can't promise to be more active this week, I will propably be busy with other affairs... but I will see what I can do. I have certainly not lost interest, but it's difficult to find time. For me, it's not because of the lack of things to do, I have plenty. It's just that time is not very abundantly available right now.

          Comment


          • #6
            Thanks for the reply, Amjayee.

            I understand that you are buissy. And like I said that is completely ok. It just makes progress slow, so I hope that when things become a little less tense activity will rise.

            Map:
            You are propably right. The problem as I see it is that we as of yet are still not sure what kind of map we can make. A simple, classic hex/square tiled map is pretty easy done, and I would have no objection to that (on the contrary, actually, since that would allow us to start making an actual game sooner). But I still think that a tileless map would be cooler to have in the longer run.

            So is it possible to change map in middevelopment? If so then I suggest we put together a simple hex (or square - since tiles wont have much ingame importance I think we might as well pick the type that is easiest to make, which seems to be squares) map and start programming it, so we can move on.
            "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
            - Hans Christian Andersen

            GGS Website

            Comment


            • #7
              So is it possible to change map in middevelopment? If so then I suggest we put together a simple hex (or square - since tiles wont have much ingame importance I think we might as well pick the type that is easiest to make, which seems to be squares) map and start programming it, so we can move on.
              I would suggest that is a really bad idea, Joker. The kind of map you make is going to have huge ramifications on the rest of the program. Almost every aspect of the game you are creating is going to be affected. The further you get into programming the game, the more difficult it would be to change. I would strongly recommend you decide the type of map first, then work from there. At the very least, decide on tile-less versus tiles, and whether or not you're going to use a sphere or a flat map. You might get away with changing the tile type (square, diamond, hex) mid-development (should you decide to go with a flat tiled map), but even then, you'll be surprised at the domino effect it will have on the rest of the code. Changing from tiles to tile-less, or from flat to spherical will become nearly impossible beyond a certain point of development, I think.

              You probably don't want to hear my opinion, but I don't want to see you guys do a bunch of programming only to have to rip it all back out again because the type of map you are using has changed. That''s exactly what happened to MD, and I wouldn't wish that nightmare on anyone else

              Ron
              Manifest Destiny - The Race For World Domination
              -Playable Alpha now available!
              http://www.rjcyberware.com

              Comment


              • #8
                Well, most of the actual work right now seems to be on the GUI and on the econ model, so it's relatively possible to do some work now. but i think that serious research has to begin now on the subject of maps, and I'm keeping myself and Joker off all the map-dependent stuff on the models.

                Comment


                • #9
                  I have been thinking about the map. I will expose my ideas in the 3d map thread, since I thought it would be more appropriate there. I will also comment the recent posts there.

                  Basically, I think Ron is right. But also, it would be nice to have something to show. Read my thoughts in the other thread.

                  Comment


                  • #10
                    I guess you are right, Ron. So we have to decide now.

                    In that case I, well ... I am still not sure. I think an old school, hex or square/diamond map would do just fine since graphics is not something that should have huge importance in the game. Granted, I think a spherical map would be incredible, and it would certainly give us some PR. But if it is at the cost of occupying all our programmers for a year without any other programming advancement then I think that it would come with too high a price.
                    "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
                    - Hans Christian Andersen

                    GGS Website

                    Comment


                    • #11
                      If the advantages of a spherical map were only in the graphics I wouldn't want it so much...
                      But hexes/squares are really stupid abstractions.

                      Comment


                      • #12
                        I'm back!

                        Hey guys!

                        I'm finally back from my holiday! After relaxed weeks it's back to work for me.

                        I'm currently going though all the e-mails I got and the posts made on the forum. I have already seen we (might) have some new team members! I even spoke to Mark already! That's absolutely great. It's cool too that Joker finally has time to work on the project again and I saw it already worked out, since more and more work is done.
                        I also read the mail of course from Joker, in which he tried to make us enthousiastic for ggs again. I really support his idea.

                        I blame myself too not working on ggs (before I got on vacation of course). I will try to contribute more to ggs.
                        Altough, it's really hard for me.
                        I work 6 days a week now, which takes about 9 hours per day for me. Then I need to eat and sleep some to (yeah, I'm a human being to ). Plus that I am really tired after work so I want to relax sometimes to.
                        To be short, I REALLY want to increase my efforts, but it's just really hard for me.

                        Now the better news: I saw the graphics Mark made and I was overwhelmed. I won't go into detail in this post though, I'll continue in the 'Opening screen'-post. I also saw Amjayee did some map stuff and Darkstar still is with us (or at least he is still willing to help us out with the map programming).

                        When I am finished reading the posts made this weeks, I can and will continue posting and you can expect some comments. For now: keep up the good work, I still beleave we are someday going to release a kick-ass game!

                        With friendly greetings,
                        Elmo

                        Comment


                        • #13
                          Great to see you back, Elmo. I hope you had a nice vacation.

                          And of cause I understand that you are buissy. Do you have 9 hours of work 6 days a week ON TOP of college??? If so then I am impressed that you are even able to post.

                          Good to see some activity again.
                          "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
                          - Hans Christian Andersen

                          GGS Website

                          Comment


                          • #14
                            Whew! No, that would be impossible I guess! No, my college starts about 3 weeks from now, so I will have more time then. Now I'm working my ass off to earn some money for my next year (and my driver's licence ).

                            Elmo

                            Comment


                            • #15
                              BTW, did you have any meetings this 2 weeks? Or are the ones on the website the last ever?
                              IF there are held any meetings, could you mail them to me? thnx!

                              Elmo

                              Comment

                              Working...
                              X