Announcement

Collapse
No announcement yet.

GGS Project Overview

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I like this book called "Guns, Germs and Steel" and in fact I managed to read few pages of it. I think it's good that you are trying to bring these ideas from the book to the game. Frankly speaking that's exactly what I thought when I first read this book. I thought to myself - WOW!!! It would be nice if some of these concepts and ideas were incorparated to the game!!!! But, then, all of a sudden, I thought, hey, there is no way, it can't be that I am the only one with brains to read this book.

    I love this idea of the book and I love this idea in the game!!

    Comment


    • #17
      Is anyone still working on this project?

      I am in the process of reading the book and have tried to incorporate as much of Diamonds theories as I could into my mod, but there is only so much that can be done given the limited parameters of Civ3. I would love to a full blown game based soley on his theories.

      Hope you guys haven't given up.
      Creator of the Double Your Pleasure Mod Check out the DyP website and join the discussion on Double Your Pleasure Mod thread at civfanatics. You can play the mod on my DYP Earth Map
      or play regular Civ3 on one of my earth maps: 256x205; 180x180 Map; or 140x140.
      For you modders out there I have released a version of the map with no resources. You can get that version Clean 180x180 here or Clean 140x140 here.

      Comment


      • #18
        1. The project is more or less dead, somebody should just make it official.
        2. It wasn't going to be that much based on the book anyway, because at least I think that it would've made a terribly boring game.

        Comment


        • #19
          Alas, it seems that no one has the time, motiviation, or both to continue.

          Comment


          • #20
            Will we send a PM to MarkG to request a deletion/archivation of this forum?
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #21
              First, we should probably save all the Docs and main threads etc. in case one of us continues some day.

              I've learnt a fair bit of coding since this project died, and though I'll be busier than usual over the next six or seven months, I might do some game-building after that. Anyone mind if I use some ideas from GGS?
              If at first you succeed, you should be doing something tougher.

              Comment


              • #22
                no Nath, I dont think anyone will mind

                be sure to let us all know what/how you are doing!

                damn even posting in this empty forum makes me sad

                echo!

                **echo**

                Comment


                • #23
                  Hmm. Did I hear a voice in these empty ruins???
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #24
                    Nope, just the echo of a passerby muttering: "all that effort and enthusiasm, all wasted....".

                    Don't feel bad about it, most open source community projects don't make it further than a scourceforge page. Only a few projects that have a dedicated core and reach reach critical mass will remain in the end. The sad truth is that a lot of early effort and enthusiasm that went into GGS could have been spent on a more durable projects like Freeciv or CoC. You could have chosen to learn the ropes in the Freeciv project. Yet you chose to reinvent the wheel from scratch. Why?
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

                    Comment


                    • #25
                      And Freeciv isn't yet the ultimate symbol of creativity in open source game development.
                      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                      Comment


                      • #26
                        Originally posted by Rasbelin
                        And Freeciv isn't yet the ultimate symbol of creativity in open source game development.
                        Nope, that title goes to Liquid Wars


                        Freeciv is just the symbol of dedication, willpower, perseverance, labour and industry.
                        Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                        Elie A. Shneour Skeptical Inquirer

                        Comment


                        • #27
                          Originally posted by CapTVK
                          You could have chosen to learn the ropes in the Freeciv project. Yet you chose to reinvent the wheel from scratch. Why?
                          We figured that reinventing the wheel might be a fun thing to do. Then the whole thing fell apart from lack of cohesive "vision" and focus. Anyway, in the beginning it was discussed that we should've used freeciv codebase as much as possible, but those ideas faded away when it was realized that to do something really revolutionary instead of evolutionary freeciv wouldn't cut it. And because the developers (me included) were more fascinated daydreaming about possibilities and haggling over details than doing anything else. Not that I regret much... I derive great joy in haggling over details... just that it was bad for the project.

                          Comment


                          • #28
                            Too many ideas and not enough action.

                            Comment


                            • #29
                              Well, GGS was a great idea and project, but IMO it wasn't enough organised and you should have been trying to get the coding started as it seem to have failed there.

                              Right now there's Freeciv, Clash of Civilizations, C-evo and CivQuest still out there, so we have quite many open source or freeware TBS empire building strategy games under development. However GGS would have been a nice add-on to this group.
                              "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                              Comment


                              • #30
                                I am still thinking of continuing this project in March or April. Anyone else interested?
                                If at first you succeed, you should be doing something tougher.

                                Comment

                                Working...
                                X