Now that many of us are working on or are contributing to making the (G)UI, here's finally the tread to it.
First I want to say that the UI is a major priority now as it will be the thing that makes us connect some of the models together or at least gives us the ability to make a working demo. We are doing a great job I think currently, now hope we can finish it within 1-2 months. That should be possible I think.
The coding of the UI is now being tested using a new CDX class, but I'm not the one to tell you about. What I already HAVE done is making an example of how the structure of the graphical part should be. This first design is a simple, VERY basic pic of what the structure should look like according to Amjayee and me (as we discussed in the last meeting last Sunday). It's located at http://home.domaindlx.com/ggs/screendesign.gif . Take a look and let us know what you think of it.
I will make a somewhat more specific design this week. I also promised to everyone in the meeting I will try to make a design for the Ingame Graphics of the GUI.
That's it for now.
First I want to say that the UI is a major priority now as it will be the thing that makes us connect some of the models together or at least gives us the ability to make a working demo. We are doing a great job I think currently, now hope we can finish it within 1-2 months. That should be possible I think.
The coding of the UI is now being tested using a new CDX class, but I'm not the one to tell you about. What I already HAVE done is making an example of how the structure of the graphical part should be. This first design is a simple, VERY basic pic of what the structure should look like according to Amjayee and me (as we discussed in the last meeting last Sunday). It's located at http://home.domaindlx.com/ggs/screendesign.gif . Take a look and let us know what you think of it.
I will make a somewhat more specific design this week. I also promised to everyone in the meeting I will try to make a design for the Ingame Graphics of the GUI.
That's it for now.
Comment