I was just starting to think that we have designed about everything and there was only work for the programmers, when this question came up to me:
1. Where do we build units and region improvements?
Which comes around with the question:
2. What sort of city resource managment system do we use?
We don't have answers to this questions but some op the options are:
1a. In a city hex. The hex with the region capitol, just like in Civ2, etc.
1b. Click on a hex in the region where it has to be build (improvement) or on a city hex (unit).
1c. In a menu, acces by the UI, where you also specify the place to build (the menu disappears and you select location).
1d. Set an advisor in each region to build anything, just like you set with some preferences (importance-sliders).
1e. Other
2a. With settlers/builders/etc. hex-by-hex (user or automated by the AI).Just like in Civ/etc.
2b. With a region-central preference system (like in ctp, although I never played it). The preference are defined in region capitols. You improve i.e. the importance of quality roads to 80%, but the irrigation is then lower..
2c. With a automated people-do-it-themselfs-system, where the people of the region improve the hexes by themselves (i.e. improving road quality). You'll sure see which area is rich or poor!
2b. Click on a hex in the region where to build roads/farms/etc. Of course you can automate things by selecting (drag from point to point) an area which all needs farming, or click twice to build a road (hex by hex, but automated) between it.
2e. Other (...)
Well, to give my quick answers:
1 - b -> This is the most realistic and logical in my eyes, because the unit is build in a industry in the city and a region improvement (i.e. hoover dam) on it's place on the map.
2 - d -> This is more realistic then the settler-model, but it's still something YOU build, not the AI. So you have something do do (which is fun!).
At last: we can also say that city hex/resource improvements (whatever....
) are just like region improvements (which are mainly buildings). SO we could use the same system for it.
Please give your opinions!
Elmo
[This message has been edited by ElmoTheElk (edited April 17, 2001).]
1. Where do we build units and region improvements?
Which comes around with the question:
2. What sort of city resource managment system do we use?
We don't have answers to this questions but some op the options are:
1a. In a city hex. The hex with the region capitol, just like in Civ2, etc.
1b. Click on a hex in the region where it has to be build (improvement) or on a city hex (unit).
1c. In a menu, acces by the UI, where you also specify the place to build (the menu disappears and you select location).
1d. Set an advisor in each region to build anything, just like you set with some preferences (importance-sliders).
1e. Other

2a. With settlers/builders/etc. hex-by-hex (user or automated by the AI).Just like in Civ/etc.
2b. With a region-central preference system (like in ctp, although I never played it). The preference are defined in region capitols. You improve i.e. the importance of quality roads to 80%, but the irrigation is then lower..
2c. With a automated people-do-it-themselfs-system, where the people of the region improve the hexes by themselves (i.e. improving road quality). You'll sure see which area is rich or poor!
2b. Click on a hex in the region where to build roads/farms/etc. Of course you can automate things by selecting (drag from point to point) an area which all needs farming, or click twice to build a road (hex by hex, but automated) between it.
2e. Other (...)
Well, to give my quick answers:
1 - b -> This is the most realistic and logical in my eyes, because the unit is build in a industry in the city and a region improvement (i.e. hoover dam) on it's place on the map.
2 - d -> This is more realistic then the settler-model, but it's still something YOU build, not the AI. So you have something do do (which is fun!).
At last: we can also say that city hex/resource improvements (whatever....
) are just like region improvements (which are mainly buildings). SO we could use the same system for it.Please give your opinions!
Elmo
[This message has been edited by ElmoTheElk (edited April 17, 2001).]

Well, of course factories are something the people build. And a cathedral is build by the religion in a region (so in each region with a different religion, there could be a different cathedral or other building!). However, things like a hoover dam, recycling system or sewers are only build by you. (Maybe in very modern times, companies can also start building roads and hydro plant, but I don't know)...
) to be built is:
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