I think we don't need circular shapes or anything.
And usually the radius where the unit can move is not regular, it depends on the terrain. Entering certain kind of tile from another kind of tile consumes certain amount of movement points, and the unit moves as far as the points will suffice...
And usually the radius where the unit can move is not regular, it depends on the terrain. Entering certain kind of tile from another kind of tile consumes certain amount of movement points, and the unit moves as far as the points will suffice...
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