As usual, my view 
ASSUMING
That there are no two types of tiles: smaller for terrain and larger for unit movement and similar, but only one type, the smaller one-
THE CURRENT POSITION
Go read population model thread, page one. The original proposition by amjayee. Amjayee uses regions as a concept to escape using tiles for storing all the pop info. That is a good approach because we can not hold any info about pop on a hex level if we have a million of them. Hexes should only hold terrain type and elevation with perhaps improvements.
THE PROBLEM(S)
I think that when we talk about civs and regions everyone has a picture of his civ with external borders to outer civs and internal borders, between provinces. This is a wrong mindset - because it does not allow us to imagine a "blank" space inside our civ borders, which does not belong to any region.
Secondly, this leads us to the assumption that even tiles that do not belong to any civ can and will have population. That is wrong too.
Third thing bringing problems is migrations, as discussed. Migrations should not be implemented in the game as a population property.
This brings me to what I always advocate
:
THE IMPORTANCE OF THE CITY
You will remember that civ2 starts in 4000 bc (not the begining, but certainly the dawn of cities) and that you start with only one technology you must have to begin a civ - the technology of city building. (it is another topic - but you need domestication for cities - game should not start with, or involve any hunter-gatherer societies)
THE SELF FORMING OF A CITY
Cities do not form themselves spontaneously out of population. Population does not spread indenpendently of your will. You start your game with a settler and that settler is the only people in thousands of miles. Nobody there. You can only spread the population by growing your cities (their radiuses) and building other settlers to found other cities.
CITY FUNCTIONALITY AND DATA HOLDING
City has its radious. City has two populations - the rural one outside the city tile and urban, inside it. All rural population are Farmers, while all other professions are on the city tile. This differentiation has only one effect - the conquering of a city tile is different then conquer of any tile in its radius. Percentages for all classes and groups are held at city level – religions, work classes.
CITY RADIUS, EVOLVING AROUND THE ROADS
City radius is limited by the amount of rural population, tech level and geography. Cities may evolve strange shapes, since roads will allow faster travel, thus extending city radius. The largest radius will have cities in lowlands, with rivers. Mountainous city may have a large radius, but that would require serious investment in expensive mountain roads.
SO THE REGION IS...?
A city and its radius. I think multiple cities per region is a bad idea too.
THE IMPOSSIBILITIES
Nomadic population. Lets face it - it does not have historical nor gameplay reason behind it.
Migrations...Mentioned before.
Populated areas without cities...Mentioned before.
As amjayee wrote - compromises are needed. These are mine
. What do you think?

ASSUMING
That there are no two types of tiles: smaller for terrain and larger for unit movement and similar, but only one type, the smaller one-
THE CURRENT POSITION
Go read population model thread, page one. The original proposition by amjayee. Amjayee uses regions as a concept to escape using tiles for storing all the pop info. That is a good approach because we can not hold any info about pop on a hex level if we have a million of them. Hexes should only hold terrain type and elevation with perhaps improvements.
THE PROBLEM(S)
I think that when we talk about civs and regions everyone has a picture of his civ with external borders to outer civs and internal borders, between provinces. This is a wrong mindset - because it does not allow us to imagine a "blank" space inside our civ borders, which does not belong to any region.
Secondly, this leads us to the assumption that even tiles that do not belong to any civ can and will have population. That is wrong too.
Third thing bringing problems is migrations, as discussed. Migrations should not be implemented in the game as a population property.
This brings me to what I always advocate
:THE IMPORTANCE OF THE CITY
You will remember that civ2 starts in 4000 bc (not the begining, but certainly the dawn of cities) and that you start with only one technology you must have to begin a civ - the technology of city building. (it is another topic - but you need domestication for cities - game should not start with, or involve any hunter-gatherer societies)
THE SELF FORMING OF A CITY
Cities do not form themselves spontaneously out of population. Population does not spread indenpendently of your will. You start your game with a settler and that settler is the only people in thousands of miles. Nobody there. You can only spread the population by growing your cities (their radiuses) and building other settlers to found other cities.
CITY FUNCTIONALITY AND DATA HOLDING
City has its radious. City has two populations - the rural one outside the city tile and urban, inside it. All rural population are Farmers, while all other professions are on the city tile. This differentiation has only one effect - the conquering of a city tile is different then conquer of any tile in its radius. Percentages for all classes and groups are held at city level – religions, work classes.
CITY RADIUS, EVOLVING AROUND THE ROADS
City radius is limited by the amount of rural population, tech level and geography. Cities may evolve strange shapes, since roads will allow faster travel, thus extending city radius. The largest radius will have cities in lowlands, with rivers. Mountainous city may have a large radius, but that would require serious investment in expensive mountain roads.
SO THE REGION IS...?
A city and its radius. I think multiple cities per region is a bad idea too.
THE IMPOSSIBILITIES
Nomadic population. Lets face it - it does not have historical nor gameplay reason behind it.
Migrations...Mentioned before.
Populated areas without cities...Mentioned before.
As amjayee wrote - compromises are needed. These are mine
. What do you think?
I agree that cities should be different from rural's.
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