Player Activity
There has been much talk about models so you need to read them all to get some idea of what does the player actually do in the game. That leaves the player role in everything a little fuzzy. Lets explain it on one place, everyone please comment.
Player, being the despot, king, general secretary, prime minister or whatever your government form at a time be, is the sole Ruler of the empire. He is a Character in game, with at least Reputation as a property (we can add more, but we should avoid Dexterity, Stamina, Resistance to magic and such
). He will interact with a limited and final set of game objects.
Player interacts:
With Population
Population, if divided to groups, will be interacted with as described in recent models. Tools for interaction are: Taxation, Negotiation, Donation, Conscription and Supression(at different levels).
Player can affect growth of population, migrations, and employement to a high level, but they develop on their own mechanisms.
Player can not:
With Map and Terrain
Player can click on terrain to find out info about it. He can modify the terrain with a system of public works. Player will have visible only the amount of terrain he discovered, and has in radius (fog of war will exist). On ocassions player will have positions of a world wonders and big cities revieled to him by travelers. By investing in geography, player can get more accurate picture of the world.
With Characters
Other players fit here. Communications with civs will be represented as negotiations between Rulers. Interaction will be on a messaging system with predefined messages and answers, no ICQ agreements. Player will be forced to sign in-game non-agression pacts and treaties or else he will have ocassional border casaulties with growing national intolerance.
Characters are Rulers (Players), Advisors, Generals and Leaders. Each of those has some characteristics plus some Intelligence (real or artificial). Not all can be negotiated with.
With Tech and Trade
This is pretty clear. You set investments in certain tech via sliders. You set Trade Routes between civs and perhaps regions - local trade routes form themselves.
With Units
Military are the only units that have a physical representation – a position on the map. Player can give his units orders by clicking on map or via military screen. Player will be commanding armies, together with these units without phisical represenation on the map: spies and diplomats.
That is about it, in broad and non-refined terms. Can anyone remember anything else we will allow the player to do? I think this is it. Details of player interaction are/will be explained in each model under appropriate section/title.
There has been much talk about models so you need to read them all to get some idea of what does the player actually do in the game. That leaves the player role in everything a little fuzzy. Lets explain it on one place, everyone please comment.
Player, being the despot, king, general secretary, prime minister or whatever your government form at a time be, is the sole Ruler of the empire. He is a Character in game, with at least Reputation as a property (we can add more, but we should avoid Dexterity, Stamina, Resistance to magic and such
). He will interact with a limited and final set of game objects.Player interacts:
With Population
Population, if divided to groups, will be interacted with as described in recent models. Tools for interaction are: Taxation, Negotiation, Donation, Conscription and Supression(at different levels).
Player can affect growth of population, migrations, and employement to a high level, but they develop on their own mechanisms.
Player can not:
With Map and Terrain
Player can click on terrain to find out info about it. He can modify the terrain with a system of public works. Player will have visible only the amount of terrain he discovered, and has in radius (fog of war will exist). On ocassions player will have positions of a world wonders and big cities revieled to him by travelers. By investing in geography, player can get more accurate picture of the world.
With Characters
Other players fit here. Communications with civs will be represented as negotiations between Rulers. Interaction will be on a messaging system with predefined messages and answers, no ICQ agreements. Player will be forced to sign in-game non-agression pacts and treaties or else he will have ocassional border casaulties with growing national intolerance.
Characters are Rulers (Players), Advisors, Generals and Leaders. Each of those has some characteristics plus some Intelligence (real or artificial). Not all can be negotiated with.
With Tech and Trade
This is pretty clear. You set investments in certain tech via sliders. You set Trade Routes between civs and perhaps regions - local trade routes form themselves.
With Units
Military are the only units that have a physical representation – a position on the map. Player can give his units orders by clicking on map or via military screen. Player will be commanding armies, together with these units without phisical represenation on the map: spies and diplomats.
That is about it, in broad and non-refined terms. Can anyone remember anything else we will allow the player to do? I think this is it. Details of player interaction are/will be explained in each model under appropriate section/title.

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