We have agreed that this will not be a war-game. Warfare will be an important part of it, but not the main thing. The name GGS should be well-deserved, since I think we will be using its main ideology to model the workings of the development of a planetary human civilization.
I don't see any problem in that the system puts some areas of a globe in a favored position. That's only realistic; and in Civ2 the different locations were not equal either, I think we have all experienced that. The trick is, that the worse the starting conditions, the harder the game; but the hardness is of course relative. It would have been quite hard to survive in the middle of Europe also.
Also since the victory of a game will not be as straightforward as earlier, the starting conditions don't matter as much. It will be near to impossible to conquer the world, so victory will come from the overall success and achievements; in the long run, players who start in bad places have the same possibilities for success as everyone else. The main idea is to make the best use of the possibilities you have got...
I don't see any problem in that the system puts some areas of a globe in a favored position. That's only realistic; and in Civ2 the different locations were not equal either, I think we have all experienced that. The trick is, that the worse the starting conditions, the harder the game; but the hardness is of course relative. It would have been quite hard to survive in the middle of Europe also.
Also since the victory of a game will not be as straightforward as earlier, the starting conditions don't matter as much. It will be near to impossible to conquer the world, so victory will come from the overall success and achievements; in the long run, players who start in bad places have the same possibilities for success as everyone else. The main idea is to make the best use of the possibilities you have got...

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