Joker has my absolute support for his message. This is also my vision of the game. The character thing would surely add much to the game. We just need to think it over really carefully so that it is realistic, does not ruin the scope of the game, and does not include any unnecessary micromanagement.
Some ideas to consider so this could be achieved;
-What would the characters be? I think they would include the King, the President or whoever is the supreme leader of the nation. It would also include the Governors of the regions. Then there would be the Advisors, who make up the Government, and perhaps class and economic leaders. Of course also religious leaders would be included. And not forgetting the Generals, one for each army.
-The characters would have realistic life-span - or perhaps more preferably the years of service. That would be from 1 to 60 years or something like that.
-Characters would be created automatically, when they need replacing. I think it would be really good if your task would be to set some properties for the different leaders, what kinds of personalities you would like to have in that position. Then the program would create randomly a person in that position. (S)He could have some bonuses, some spacial traits, or even some traits harmful for you, like over-ambitiousness. Mainly the person would be close to the properties chosen by you.
-The player could at all times see some information about the characters in his team, and via espionage also about the characters of other players. You couldn't see all the information for all characters; some information you could gain by "spying" on your own people; some traits would turn out only in time. For example your spies could reveal a conspiracy run by one of your governors; you could have him arrested and executed for an example.
-Your social settings would affect the possibilities of managing the character things. For example in monarchy, you can't choose the king. You could get totally randomly perfectly fine king, or a lousy good-for-nothing one. You could of course have an embarrasingly bad king assassinated, and hope for better heir. Also it would perhaps be cool to have a list of the heirs available, so you could conspire to get a better king - of course you couldn't see all the stats for the candidates, so it would be a little risky. Also it might be possible, that in certain point there is no more heir for the throne, and you would need to deal with that.
-basically the player would be the government of the nation, or the "spirit" of the government, so he would basically choose what kinds of people he wants.
Just some thoughts. This, I think, would really add something new to the game. Also, as Joker said, we are going to have a new turn system, and most basic things are completely different from civ2 and smac, so we are definitely not cloning.
Also I agree that the most intriguing part of civ2 was making strategical, large-scale decisions. Moving units one by one & tile by tile, optimizing cities and choosing over and over again the same technologies to discover were the things that I quite openly hated after couple of games, and which are the main readon for the fact that I don't play civ2 very much anymore. If those things are removed from our game, I don't think it is bad. Of course we then must concentrate on giving the players other things to do, and that is what we are doing. I think one turn would not take very long to play, but making the big decisions for them might take longer. Remember we are making a game of global history for thousands of years; that kind of game can't be played very quickly.
The ideal situation, I think, would be that when players don't have much to choose, things are going fine and as they have planned, the player could just view some statistics, make small corrections, and then end the turn, perhaps after having admired his progress. Then when there are big decisions to be made, he would really stop to think and consider the different possibilities and consequences for them. Anything the player doesn't want to bother himself with, he could delegate to someone else.
Some ideas to consider so this could be achieved;
-What would the characters be? I think they would include the King, the President or whoever is the supreme leader of the nation. It would also include the Governors of the regions. Then there would be the Advisors, who make up the Government, and perhaps class and economic leaders. Of course also religious leaders would be included. And not forgetting the Generals, one for each army.
-The characters would have realistic life-span - or perhaps more preferably the years of service. That would be from 1 to 60 years or something like that.
-Characters would be created automatically, when they need replacing. I think it would be really good if your task would be to set some properties for the different leaders, what kinds of personalities you would like to have in that position. Then the program would create randomly a person in that position. (S)He could have some bonuses, some spacial traits, or even some traits harmful for you, like over-ambitiousness. Mainly the person would be close to the properties chosen by you.
-The player could at all times see some information about the characters in his team, and via espionage also about the characters of other players. You couldn't see all the information for all characters; some information you could gain by "spying" on your own people; some traits would turn out only in time. For example your spies could reveal a conspiracy run by one of your governors; you could have him arrested and executed for an example.
-Your social settings would affect the possibilities of managing the character things. For example in monarchy, you can't choose the king. You could get totally randomly perfectly fine king, or a lousy good-for-nothing one. You could of course have an embarrasingly bad king assassinated, and hope for better heir. Also it would perhaps be cool to have a list of the heirs available, so you could conspire to get a better king - of course you couldn't see all the stats for the candidates, so it would be a little risky. Also it might be possible, that in certain point there is no more heir for the throne, and you would need to deal with that.
-basically the player would be the government of the nation, or the "spirit" of the government, so he would basically choose what kinds of people he wants.
Just some thoughts. This, I think, would really add something new to the game. Also, as Joker said, we are going to have a new turn system, and most basic things are completely different from civ2 and smac, so we are definitely not cloning.
Also I agree that the most intriguing part of civ2 was making strategical, large-scale decisions. Moving units one by one & tile by tile, optimizing cities and choosing over and over again the same technologies to discover were the things that I quite openly hated after couple of games, and which are the main readon for the fact that I don't play civ2 very much anymore. If those things are removed from our game, I don't think it is bad. Of course we then must concentrate on giving the players other things to do, and that is what we are doing. I think one turn would not take very long to play, but making the big decisions for them might take longer. Remember we are making a game of global history for thousands of years; that kind of game can't be played very quickly.
The ideal situation, I think, would be that when players don't have much to choose, things are going fine and as they have planned, the player could just view some statistics, make small corrections, and then end the turn, perhaps after having admired his progress. Then when there are big decisions to be made, he would really stop to think and consider the different possibilities and consequences for them. Anything the player doesn't want to bother himself with, he could delegate to someone else.
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