Companies
Created: May 23rd 2000
Updated: -
There is a popular demand for "private sector" of production. This section tries to fulfill that demand, by creating a Company system. This is a description of that system. I will be updating it according to the discussion. From the beginning of the description you can see, when it wass updated, and what was changed.
Company would be an entity, whose purpose is to collect money. They could own factories etc, and hire people to produce things. The people working for companies would produce only taxes for their home civilization. Companies would also trade with other civilizations or companies.
There could be only one "company" per civilization - it would represent the entire private enterprise sector of the civilization. Notice that also the guilds of medieval/renaissance world and trade companies would be "companies" in game terms.
Civilizations, religions etc. could buy things, like unit equipment from companies.
Companies would satisfy the modern people's needs for "stuff" like home electronics, tools, etc. by producing them, or buying them from other companies.
In communist states companies might not be allowed, but democratic states would require them to satisfy the people's needs.
I'm trying to find Youngsun's company model, to adapt the best ideas in it to this system. If you find it, send it or a link to it here or bump it, so I can find it.
Created: May 23rd 2000
Updated: -
There is a popular demand for "private sector" of production. This section tries to fulfill that demand, by creating a Company system. This is a description of that system. I will be updating it according to the discussion. From the beginning of the description you can see, when it wass updated, and what was changed.
Company would be an entity, whose purpose is to collect money. They could own factories etc, and hire people to produce things. The people working for companies would produce only taxes for their home civilization. Companies would also trade with other civilizations or companies.
There could be only one "company" per civilization - it would represent the entire private enterprise sector of the civilization. Notice that also the guilds of medieval/renaissance world and trade companies would be "companies" in game terms.
Civilizations, religions etc. could buy things, like unit equipment from companies.
Companies would satisfy the modern people's needs for "stuff" like home electronics, tools, etc. by producing them, or buying them from other companies.
In communist states companies might not be allowed, but democratic states would require them to satisfy the people's needs.
I'm trying to find Youngsun's company model, to adapt the best ideas in it to this system. If you find it, send it or a link to it here or bump it, so I can find it.
Of course players could disable this feature, if they like.

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