I just stumbled into this site and probably haven't done enough digging, but I'll ask anyway: how will the turn based model be fitted to MP gameplay? Specificly, in massively multiplayer games you can't guarantee that everyone can attend at any given time. Some will drop out, others will just miss a few turns, some might think too long, their computers could crash... anything can happen. How are these situations handled with? If the civilizations just follow previous orders until they run out, competing civs can use this to their advantage. On the other hand, to make the day to day running of a civilization independent on the player requires making fairly good AI.
Perhaps I'm missing something....
Perhaps I'm missing something....




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