Before everything gets to far in this game I believe there are some questions that need to be answered to give the game some focus. These questions include; "What is a civilization in this game?", "What does a player control in his/her civilization?" and "What is the player?"
These are difficult questions but the game play depends upon them.
For example, as there are religions and businesses in this game, do we control them and to what degree? Are players the king/president/dicator and have only control over the government? Can we control the culture of our civilization? How do we define a civilization? There is a "western civilization" yet it has no one single leader. Is the player instead a "spirit" that influences a chosen civilization? What happens when other civilizations spread off from the one we control?
These are all basic questions and so much depends upon them that we should have some idea how to approach them before to much effort is put into programing.
These are difficult questions but the game play depends upon them.
For example, as there are religions and businesses in this game, do we control them and to what degree? Are players the king/president/dicator and have only control over the government? Can we control the culture of our civilization? How do we define a civilization? There is a "western civilization" yet it has no one single leader. Is the player instead a "spirit" that influences a chosen civilization? What happens when other civilizations spread off from the one we control?
These are all basic questions and so much depends upon them that we should have some idea how to approach them before to much effort is put into programing.

. It would maybe take away some feel since you change name too. So I suggest we just leave the immortal one. Sometimes, it pays off to pretend blind to the logic 
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