Regions
Created: May 23rd 2000
Updated: -
There has been popular demand for local government in the game. This section tries to satisfy that demand by creating a Region system. This is a description of that system. I will be updating it according to the discussion. From the beginning of the description you can see, when it was updated, and what was changed.
Region is a restricted geographical area, that is a part of some civilization. The region has a certain level of independency. Every civilization has at least one region. Every growing civilization has to be divided to many regions. When the size of the region grows, severe penalties occur.
The region system would make it easier to allow the small civs, that have been conquered by larger ones, to break apart; the small civ is merged to the larger one as a new region. The region will preserve its national identity for some time, depending on the situation.
Each region should have at least one city, that is the region capital. All food and resources produced in the region are collected to the capital, and redistributed where they are needed. Regions produce taxes to the civ they are controlled by, in form of money, food, and resources. If a region hasn't got cities, they work somewhat inefficiently, since each tile works independently. Also if there isn't a capital, collecting taxes is very inefficient.
The military units are hired, upkept and owned by the regions. Even if some region has some independency, the ruler could order the region to create certain units for his army.
Regions can have different names, depending on the situation. Like: provinces, territories, states, colonies, protectorates etc.
I hope I can update this soon. -amjayee
Created: May 23rd 2000
Updated: -
There has been popular demand for local government in the game. This section tries to satisfy that demand by creating a Region system. This is a description of that system. I will be updating it according to the discussion. From the beginning of the description you can see, when it was updated, and what was changed.
Region is a restricted geographical area, that is a part of some civilization. The region has a certain level of independency. Every civilization has at least one region. Every growing civilization has to be divided to many regions. When the size of the region grows, severe penalties occur.
The region system would make it easier to allow the small civs, that have been conquered by larger ones, to break apart; the small civ is merged to the larger one as a new region. The region will preserve its national identity for some time, depending on the situation.
Each region should have at least one city, that is the region capital. All food and resources produced in the region are collected to the capital, and redistributed where they are needed. Regions produce taxes to the civ they are controlled by, in form of money, food, and resources. If a region hasn't got cities, they work somewhat inefficiently, since each tile works independently. Also if there isn't a capital, collecting taxes is very inefficient.
The military units are hired, upkept and owned by the regions. Even if some region has some independency, the ruler could order the region to create certain units for his army.
Regions can have different names, depending on the situation. Like: provinces, territories, states, colonies, protectorates etc.
I hope I can update this soon. -amjayee


Comment