I just got off ICQ with korn, and we talked about what would make the game fun.
He suggested that I should make a thread where we can talk about what it was in Civ that made the game fun to us, and what parts were dull. We should then try to have more of the fun parts and fewer of the boring ones in GGS, while keeping the game realistic.
So, I might as well start:
Fun things:
- grand scale strategy: Thinking out ways to attack my enemies where and when they were weak, and use this to destroy them!
- Diplomacy: All sorts of diplomacy was fun to me. It was just sad that the AI never were any good at it, and that the options were really limited.
- Prioritizing on a macro scale: You always had to prioritize your limited ressources, so you got the highest technological development possible, while not leaving yourself open to attacks by having a weak military, and also keep your people happy and your production at a high level.
- The start of each game was always the most fun to me. The world was unknown, you had no idea what possibilities were out there, and what this game would be like.
The not very fun aspects:
- Managing a huge military with over 100 units around on the screen tile by tile.
- Moving around workers in every singe city to maximize production, since the AI always placed the workers at the poorest spots.
- Moving around a lot of settlers placing roads and irrigation in all city squares.
- The endgame (after 1000AD) was never much fun. Usually you had way to many cities to really care about them or nurcher them, and you always knew who was going to win (this was usually you) the game, even though you also knew that it would take at least 500 turns before you could build a spaceship or take out the other civs.
What do you guys think?
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Vote Gore. For the sake of people, not god.
He suggested that I should make a thread where we can talk about what it was in Civ that made the game fun to us, and what parts were dull. We should then try to have more of the fun parts and fewer of the boring ones in GGS, while keeping the game realistic.
So, I might as well start:
Fun things:
- grand scale strategy: Thinking out ways to attack my enemies where and when they were weak, and use this to destroy them!
- Diplomacy: All sorts of diplomacy was fun to me. It was just sad that the AI never were any good at it, and that the options were really limited.
- Prioritizing on a macro scale: You always had to prioritize your limited ressources, so you got the highest technological development possible, while not leaving yourself open to attacks by having a weak military, and also keep your people happy and your production at a high level.
- The start of each game was always the most fun to me. The world was unknown, you had no idea what possibilities were out there, and what this game would be like.
The not very fun aspects:
- Managing a huge military with over 100 units around on the screen tile by tile.
- Moving around workers in every singe city to maximize production, since the AI always placed the workers at the poorest spots.
- Moving around a lot of settlers placing roads and irrigation in all city squares.
- The endgame (after 1000AD) was never much fun. Usually you had way to many cities to really care about them or nurcher them, and you always knew who was going to win (this was usually you) the game, even though you also knew that it would take at least 500 turns before you could build a spaceship or take out the other civs.
What do you guys think?
------------------
Vote Gore. For the sake of people, not god.


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