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Openciv3 - Culture

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  • Openciv3 - Culture

    Culture

    Created: May 23rd 2000
    Updated: -

    There is a popular demand for simulating the cultural life of civilization. This is a description of a system fulfilling that demand. I will be updating this description when things are discussed. From the beginning of the description you can see, when it was updated, and what was changed.

    Culture doesn't help you to achieve the traditional goals of civ games - world domination or spaceship building. It is used only to create more depth to the game. It will make the world more "alive".

    Culture includes:

    -sculpture
    -visual arts
    -drama
    -music
    -literature
    -poetry
    -cinema
    -sports
    -etc.

    Each one of these fields would be given a "skill". The skills need to be "invented". For example, when writing has been developed, eventually someone starts to write poems; to achieve this, certain amount of CE needs to be used. Skill of poetry is invented; As time passes, and more and more CE is used for poetry, that civilization's skill of poetry increases.

    There should be some limitations to prevent the skills being increased too high; for example, the amount of libraries you have puts certain limitations to the skills of written arts. Also, when you have reached certain skill level, you need to spend certain amount of CE to preserve that level. If enough CE is not available, the skill will get worse. This way, the cultural development is dependent on your development on other fields.

    Of course, the cultural information should spread among civilizations in contact with each other quite freely. This simulates, quite realistically, that the civilizations close to each other will be culturally quite similar. I think that like this the cultural life can be modelled pretty well.

  • #2
    ^Bump^

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