Perhaps a role should be provided for prevailing attitudes I think. Consider:
If we have a drop down menu in the people section called "views" a player could access demographical information regarding certain topics.
A simple example of implementation would be this:
Bob sees that 79% of the populace in the Dijon province prefer one-humped camels to 2-humped camels. (Not that the game would actually be used to track camel preferences) In order to bring his people together, Bob initiates a propaganda proclaiming the virtues of one-humped camels. The people respond with support and jump for joy that their fearless leader is putting those two-humpers in their place. Or perhaps Bob is doing some double-dealing that he doesn't want the people to find out about, so he sends out a pro-dromedary propaganda to divide the people and distract them by having them argue with each other.
The same system could be used to make wars out of mere issues, or divide or unite a populace. To name a few of potential war causing issues:
Slavery
nationalism
communism
ethnicity
religion
etc etc etc.
If people get together and think as a unit usually there are ways to convince them to WANT to go to war, and that was the major-major problem with Civ and Civ2, everyone was assumed to want peace which is not always the case. By tracking cultural attitudes we can also determine how willing people are to go to war.
More later
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Peace and trust can win the day despite all your losing
-Led Zepplin
If we have a drop down menu in the people section called "views" a player could access demographical information regarding certain topics.
A simple example of implementation would be this:
Bob sees that 79% of the populace in the Dijon province prefer one-humped camels to 2-humped camels. (Not that the game would actually be used to track camel preferences) In order to bring his people together, Bob initiates a propaganda proclaiming the virtues of one-humped camels. The people respond with support and jump for joy that their fearless leader is putting those two-humpers in their place. Or perhaps Bob is doing some double-dealing that he doesn't want the people to find out about, so he sends out a pro-dromedary propaganda to divide the people and distract them by having them argue with each other.
The same system could be used to make wars out of mere issues, or divide or unite a populace. To name a few of potential war causing issues:
Slavery
nationalism
communism
ethnicity
religion
etc etc etc.
If people get together and think as a unit usually there are ways to convince them to WANT to go to war, and that was the major-major problem with Civ and Civ2, everyone was assumed to want peace which is not always the case. By tracking cultural attitudes we can also determine how willing people are to go to war.
More later
------------------
Peace and trust can win the day despite all your losing
-Led Zepplin
Also the movie itself was fabulous! I have it on DVD and I have watched it a million times. I still always fall from my chair a couple of times during the movie. It hits the mark so well.
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