I would like to see the simultaneous turns in economics as well though, I think it would add some unpredictability to it...
But this one is kinda odd-subject, but it's a really kneat idea I think: Why not let us import cities from SimCity3000 and place them on the map somehow? I always thought that would be pretty cool to have a simcity and import it into a Civ game...
Ok but seriously, I like to remind us all that during ancient times there is every bit as much going on as there is now, only communication and anfastructure were different. I see no reason to manage an empire at 20 year intervals like Civ and Civ2 did, and I always thought it was stupid to do that. An empire can completely rise and fall in one lifetime, how can you do that with three turns in Civ2? That's something I wouild like to put a big enough focus on, having a realistic (and fun) ancient game. You could emphasize it by saying that messages and units don't get transported for several years, that would really put an appropriate contrast to the light-speed information age. Say you could tell a unit way over in Jerusalem to move from point A to point B, and the unit would wait a couple turns, then get the message, then move, whereas in the modern game they move right away after the radio dispach. Same could be said for diseases- especially diseases. Say you get word in Washington that people in L.A. are dying by the thousands by some disease. 3000 miles away, you realize that by the time you get the tablet with the news carved on it, they're already dead and it's too late while in the modern age you get an email describing the first patient long before any outbreak. This would put an end to the rediculously large prehistoric empires that cover all of asia and europe before horses were invented.
But this one is kinda odd-subject, but it's a really kneat idea I think: Why not let us import cities from SimCity3000 and place them on the map somehow? I always thought that would be pretty cool to have a simcity and import it into a Civ game...
Ok but seriously, I like to remind us all that during ancient times there is every bit as much going on as there is now, only communication and anfastructure were different. I see no reason to manage an empire at 20 year intervals like Civ and Civ2 did, and I always thought it was stupid to do that. An empire can completely rise and fall in one lifetime, how can you do that with three turns in Civ2? That's something I wouild like to put a big enough focus on, having a realistic (and fun) ancient game. You could emphasize it by saying that messages and units don't get transported for several years, that would really put an appropriate contrast to the light-speed information age. Say you could tell a unit way over in Jerusalem to move from point A to point B, and the unit would wait a couple turns, then get the message, then move, whereas in the modern game they move right away after the radio dispach. Same could be said for diseases- especially diseases. Say you get word in Washington that people in L.A. are dying by the thousands by some disease. 3000 miles away, you realize that by the time you get the tablet with the news carved on it, they're already dead and it's too late while in the modern age you get an email describing the first patient long before any outbreak. This would put an end to the rediculously large prehistoric empires that cover all of asia and europe before horses were invented.

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