| quote: Originally posted by dan ward on 07-23-2000 06:33 AM The more complex you make this the more work the AI has to do so it's probably worth limiting the number of diseases to a few well known ones. A few questions; - How does the disease spread throughout a civ? Can it only be spread through moving units about or do we take into account the general movement of people between nearby cities? (e.g. as they try & escape the plague) |
hmm, could do either. Perhaps to make it simplier we can limit it to just units.
| quote: - Diseases like Ebola have a limited mortality rate because they are so quick acting and fatal which prevents the spread of the disease. I can almost see how this is modelled but could you explain it more? |
I guess they would have a low incubation and low infecctioniousness! (ahh, I hate spelling!)
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