This is an idea I had back at Firaxis, which never got included in the Civ3 list
Maybe we can do something with it 
I think that Civ 3 should have multiple level and types of fortifications (for cities and outside.)
Inside cities, have levels based on tech and amount of work put in. (more advanced= higher bonus) These are examples:
a) Wooden palisade. (z.B. Small bonus vs. archers, medium bonus vs. melee units, high bonus vs. cavalry. No bonus vs. tanks and artillery.)
b) Small stone walls.
c) Castle fortifications (w/ towers, moat, etc.)
d) Trenches
e) Sandbag walls
f) Barbed wire fence.
g) Mine field.
Outside cities fortifications would fall into two categories: Fortresses and walls:
Walls, (like Great Wall of China), effectiveness would depend on whether adjacent squares also have a wall of the same type. Examples of walls include: Stone Wall, trenches, mine field, etc. Most would require a unit behind them to be effective, though they would impede enemy movement (at least cavalry units) anyways. Mine fields could do damage without actual defenders, but would also hurt your units. (Also, would be used up after a couple units passed through.)
Fortresses would be 1 by 1 defenses and act as small cities. Their food and resource production, would go to unit repair and unit maintenance. They could also build specialized improvements (extra moat, towers, upgrades, training ground etc.), but not normal city improvements (like marketplace, bank, etc.) They would cost resources and maybe money to build in addition to engineer time. Over time, as they grow they could develop into small cities. Of course provide a defense bonus. Irrelevant of being surrounded or anything like that
Examples of this include The Great Wall of China, Hadrian’s Wall, Maginot line, Siegfried line, etc. I think this will make the game easier to play defensively (especially if the Computer is programmed not to always throw all its armies at one city.)
This would also add more strategic complexity. Now you would not just throw your units at a city, you would try to bypass the defenses and make an attack from the flank, like Germany did in France in WWI and WWII.
Maybe we can do something with it 
I think that Civ 3 should have multiple level and types of fortifications (for cities and outside.)
Inside cities, have levels based on tech and amount of work put in. (more advanced= higher bonus) These are examples:
a) Wooden palisade. (z.B. Small bonus vs. archers, medium bonus vs. melee units, high bonus vs. cavalry. No bonus vs. tanks and artillery.)
b) Small stone walls.
c) Castle fortifications (w/ towers, moat, etc.)
d) Trenches
e) Sandbag walls
f) Barbed wire fence.
g) Mine field.
Outside cities fortifications would fall into two categories: Fortresses and walls:
Walls, (like Great Wall of China), effectiveness would depend on whether adjacent squares also have a wall of the same type. Examples of walls include: Stone Wall, trenches, mine field, etc. Most would require a unit behind them to be effective, though they would impede enemy movement (at least cavalry units) anyways. Mine fields could do damage without actual defenders, but would also hurt your units. (Also, would be used up after a couple units passed through.)
Fortresses would be 1 by 1 defenses and act as small cities. Their food and resource production, would go to unit repair and unit maintenance. They could also build specialized improvements (extra moat, towers, upgrades, training ground etc.), but not normal city improvements (like marketplace, bank, etc.) They would cost resources and maybe money to build in addition to engineer time. Over time, as they grow they could develop into small cities. Of course provide a defense bonus. Irrelevant of being surrounded or anything like that
Examples of this include The Great Wall of China, Hadrian’s Wall, Maginot line, Siegfried line, etc. I think this will make the game easier to play defensively (especially if the Computer is programmed not to always throw all its armies at one city.)
This would also add more strategic complexity. Now you would not just throw your units at a city, you would try to bypass the defenses and make an attack from the flank, like Germany did in France in WWI and WWII.
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