I ask, why not? It solves the problem of having a large world as this can be played out in resource-friendly TB. It solves the problem of strategy as the vastly superior turn-based strategy elements with ample deliberation times come into play. It also gives the advantage that scenarios, the individual battles and so on, will feel like part of a larger scheme. It solves the problem of a good single player game and the good multiplayer game. It is the way to go.
What I suggest is this: A large tactical map is the core of the game, where the units move, turn-based, across the landscape. Here, the full tactical range of a Civ-type game is played out. The world is continous, and not broken up into scenarios (something which gives a great feeling of personal satisfaction on building your own future and not being hearded along a path). Each unit represents a heard that is broken into individuals in Real-Time mode.
Battles, base building, fortifications, strategic moves etc. are done on a smaller, real-time scale. Any "square" (or hex or whatever) can be entered into during a turn; Here the units hunt, mate, eat, whatever. Here they also do battle, if rivalling dinos meet up to face it off. The intensity of Real-time is here; yet it doesn't spoil the fun of controlling the big picture.
In multiplayer games, one can play the Real-Time part only for a quick, Tib Sun type bash, or play a full Turn-Based game to get the best of both. Sadly, PBEM and Hotseat is impossible. Oh, well.
What I suggest is this: A large tactical map is the core of the game, where the units move, turn-based, across the landscape. Here, the full tactical range of a Civ-type game is played out. The world is continous, and not broken up into scenarios (something which gives a great feeling of personal satisfaction on building your own future and not being hearded along a path). Each unit represents a heard that is broken into individuals in Real-Time mode.
Battles, base building, fortifications, strategic moves etc. are done on a smaller, real-time scale. Any "square" (or hex or whatever) can be entered into during a turn; Here the units hunt, mate, eat, whatever. Here they also do battle, if rivalling dinos meet up to face it off. The intensity of Real-time is here; yet it doesn't spoil the fun of controlling the big picture.
In multiplayer games, one can play the Real-Time part only for a quick, Tib Sun type bash, or play a full Turn-Based game to get the best of both. Sadly, PBEM and Hotseat is impossible. Oh, well.
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