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Please! Something new!

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  • Please! Something new!

    Dinosaurs is a great idea for a game. However, like all good ideas, it is easily ruined.

    I ask and I beg, do NOT make Civ with Dinos. Do NOT make Gettysburg with Dinos. Dinos deserves something new. Entirely new.

    Researching new abilities for dinos is a bad idea. Controlling dinos like units is a bad idea. Having competing teams is a bad idea.

    To succede Dinos must be something entirely new, unlike any game we have seen. I bet that even trying to classify it as turn based or RTS may be a false distinction. How can 60 million years be turn based? What would you be controlling? How can 65 million years be RTS? Want to play 65000000 years in real time? I can't wait that long

    As far as I can tell, there are only two games which even approach the concept for this game. SimLife and SimEarth were both amazing exploration, experimentation programs, but they were not games. Can this be done? We'll have to wait and see.

    I do know that it will be amazingly difficult to create the game, and very easy to ruin it entirely. I don't even know is someone like Sid can manage it.

  • #2
    NotLikeTea: I completely agree with you. Dinos as Units would be just a scenario for CivII and nothing more. It has to be something new, something entirely new.

    Ata

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    • #3
      I strongly agree to this aswell.

      I would probably be playing it a few times, then I would be TRYING to like it, but I will surely fail.

      Dinosaurs as units, like in the FW scenario, is a extremely bad idea. Think of something else.
      But DO make a dinosaur game!

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      • #4
        How are you defining "units"? If you mean as anything that a player moves around a game board, than I think you're wrong. From what I understand, the dinosaur units Sid's talking about each have their own abilities, plus and minus. I.e., T-Rex is incredibly powerful but consumes huge amounts of resources to function -- leading to the player's need to acquire more of same. Raptors are strong fighters but similarly must always be on the hunt, and Terradactyls have flying abilities, etc. These are units we're talking about, obviously intended to be played strategically in combination with their environment.

        Others have speculated these will be units on a CIv II type map. I don't know why they would imagine that. Clearly we're looking at a game with a realistic, lush primeival world. With new and original resources (departing vastly from a more readily comparable title, Warcraft II -- my speculation), and probably another dimension or two that hasn't even been hinted at. It all sounds great to me.

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