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Why doesn't the AI use nukes

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  • #46
    The solution

    I have found the solution as to why the AI hardly ever uses nukes, I gave all the nations around me 5-7 nukes, i had about 10. they all did exactly the same thing they put the nukecity command on, so the only way to get them to nuke you is for you to nuke them, i doubt the AI would bother nuking each other but it does happen.

    Also do not do what i did and build multiple amounts of nukes so when the enemy does nuke you you automaticly nuke them, destryoing the world!!!!!!

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    • #47
      Here is the lunch nukes strategy from the GM1_strategies.txt:

      Code:
      ////////////////////////////////////////
      //
      // Nuclear Strategies
      //
      ////////////////////////////////////////
      
      STRATEGY_LAUNCH_NUKES {
      	NuclearFirstStrike: Enabled
      	NuclearTargeting: Enabled
      
      	// do not perform first strike if our regard is above some limit
      	PreemptiveStrikeRegard 100
      
      	// how many foreign boom booms are enough to wipe us off the map?
      	// (eg. if more than 1 foreign nuke to every 4 of our cities would be
      	//  enough to prevent us from launching, specify 0.25)
      	PreemptiveStrikeRiskRatio 0.35
      
      	// when do we have enough nukes to wipe them off the map?
      	// (eg. if having less than 3 nukes to every 4 enemy cities prevents 
      	//  us from launching, specify 0.75)
      	PreemptiveStrikeSuperiorityRatio 0.65
      
      }
      You see NuclearFirstStrike is enabled here. But this strategy is not the default strategy. In all the other strategies NuclearFirstStrike is disabled. So if you like to see more boom booms then you have to enable NuclearFirstStrike also in the other startegies in the strategie.txt of your mod.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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      • #48
        Thanks Martin, but is not the game susceptible to end in a nuclear apocalypse too often as the AI Civs are managing their diplomacy like berserkers?
        Last edited by Tamerlin; July 1, 2003, 18:08.
        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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        • #49
          Whats so bad about that?

          Just wipe em out before nuclear power or be prepared to build some anti-ballistic missiles.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #50
            I am what is called an Empire Builder, once I have conquered one or two nations around me to grow quickly and secure my borders I am not that interested in cleaning the map out of the AI civs. After this, my attacks are limited to preemptive strikes. I am not interested in the conquest victory. I am afraid that ennemies using nukes at the first opportunity would force me to wipe them out as soon as possible.
            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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            • #51
              Not if you can make peace with reasonable ones, and you can do that with basically all AI's below Aggressive Imperialist. I like the idea if you dont wipe out the totally insane countries before nuclear power, then theyre a real threat to the world, even the minor countries.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #52
                Maquiladora, even when I am very kind with them, the AI civs are acting like berserkers. I played a game where I gave a Civ something like 100,000 gold every turn or so as it was at war with the AI Civ just behind me. I even captured one or two cities and gave them to my ally only keeping one city as a foothold on the continent they occupied. In the middle of the process, my "ally" backstabbed me to take the city I kept for myself in order to build and transport troops to help him.

                Note: I won't reply any post until the 21st of July as I am going away and will not have the possibility to connect to the Internet ( )... have fun!
                "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                • #53
                  Nice holidays,

                  but for this problem:

                  I had an AI next to me, left with only 1 city, me having the 'latest' techs, while he was still on Phalanxes (OK, bit over the top.......).

                  Believe it or not, he declared war on me and tried to attack my 12 stack tanks with his rubbish...........

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                  • #54
                    the ai is mad
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

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                    • #55
                      If you steal from the Ai using spies this drives them insane and they want to wipe you out

                      Pillaging and bloodbaths also can make AI's nuke you back into the stoneage.

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                      • #56
                        I hardly use the spies, unless for defend against their spies............

                        Bloodbath ans similar shouldn't have been a problem either, as my last occupation was like 30 turns ago and I really didn't do anything................

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                        • #57
                          ................................

                          i always build lots of spies so i don't have to spend my time researching just simply steal it. But this causes the AI to hate me horribly, particulary if they're slavers or militant states

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                          • #58
                            Spies make excellent units to know when your enemy is about to mobilize for an attack because they have 3 vision range, if you just sit them on the edge of his/her borders or your own.

                            Maquiladora, even when I am very kind with them, the AI civs are acting like berserkers. I played a game where I gave a Civ something like 100,000 gold every turn or so as it was at war with the AI Civ just behind me. I even captured one or two cities and gave them to my ally only keeping one city as a foothold on the continent they occupied. In the middle of the process, my "ally" backstabbed me to take the city I kept for myself in order to build and transport troops to help him.
                            That sounds like Cradle or WaW mod? In which case i can understand why a nuclear standoff would be slightly more dangerous, or not really a standoff just a toxic bloodbath.

                            But i think it would be a good idea in the unmodded/SAP2 game to enable preemptive nuclear strikes for the AI.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

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                            • #59
                              Originally posted by Maquiladora
                              But i think it would be a good idea in the unmodded/SAP2 game to enable preemptive nuclear strikes for the AI.
                              I don't think that it helps in the unmodded game to enable the first strike for the AI, because I was always much further then the AI, so that it wasn't able to develope nukes, before I build the nano defuser.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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                              • #60
                                Thats true, but perhaps Super Apolyton pack still. I havent tried allowing the AI preemptive nuclear strikes so i wouldnt know exactly how it pans out in a game, but it would be nice to be nuked occaisionally by the AI though.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

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