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Poly Mod - A bug?

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  • Poly Mod - A bug?

    I think i found two bugs on poly's mod....

    - If you begin with 2 settlers, and you create a city, the other one will move towards that city all turns

    - If the AI is near your city and you ask them to withdraw and they accept, they attack you.

  • #2
    The second settler bug is well known, here is one method you can use to avoid it. As soon as you have moved your second settler put it asleep so that it won't be moved automatically after you have clicked on the end turn button. When you start another turn your settler is still asleep, move it and then put it again asleep and so on until you have created your second city with it.

    I don't know if the second issue you have mentionned is really a bug, perhaps is it coming from the Diplomod. IMO, the attack is not the result of the Withdraw proposal, most of the times when an AI civ brings a stack of unit into your territory it is because it has decided to attack or to travel through your territory in order to settle a free patch of land just beyond your borders.
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • #3
      I always put "cycle turns" off, in order to avoid the #1 bug

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      • #4
        Yes, I do like EmperorJay as well, that's less of a hassle than Tamerlin's solution...

        Never noticed the 2nd issue myself.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          Originally posted by EmperorJay
          I always put "cycle turns" off, in order to avoid the #1 bug
          I always put this feature off but if you have another unit (like one discovered in a hut) and you move it before your settler, it will be automatically moved after you moved the other unit...
          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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          • #6
            Re: Poly Mod - A bug?

            Originally posted by M07hM4n
            - If the AI is near your city and you ask them to withdraw and they accept, they attack you.
            Its called a backstab - Nice to see that the AI is like a human player...

            This treaty is not worth the paper it is printed on!!!!
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

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            • #7
              Re: Re: Poly Mod - A bug?

              Originally posted by hexagonian

              Its called a backstab - Nice to see that the AI is like a human player...

              This treaty is not worth the paper it is printed on!!!!


              I must admit I don't have much faith in the Withdrawal demand, though it is sometimes working it has no effect most of the time... as when the AI is asking me to leave its territory at the time I am about to declare war and attack it.

              But as far as I am concerned I have the decency to refuse.
              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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              • #8
                For the first bug I had it in GoodMod once in the tourny game, after a slic reload.

                So it is not tied to the settler.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #9
                  The second bug isnt a bug at all.
                  If you look at your millitary ranking to his when u ask for the treaty, if there millitary rank is higher then yours they will attack u. If they are bigger then u why should they do what u tell them.
                  If your millitary rank is higher they wont usually attack u inless u have some way pised them off in the past.

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