I almost always have six spaces between cities.
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I get cities as far apart as I can without wasting land between them. Although this plan sometimes fails due to preferable city location and problem coastlines.
Most cities normally have space to expand at least twice.One day Canada will rule the world, and then we'll all be sorry.
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Originally posted by Oerdin
I almost always have six spaces between cities."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Originally posted by HuangShang
so all u people do base city location on spacing, i do solely on geo and goods
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Actually every city i place is relative to the tile its on, then the tiles surrounding it and then how long the city is going to be there. Obviously if i base my capital on swampland its safer to only give it the chance to expand twice. I *always* make sure my city is on top of the most food productive tile in the neighbourhood, so it collects 100% from that tile every turn. Theres alot to be said to fitting each city into a jigsaw too(terrain permitting). I ignore goods for city placement, unless its goodmod, especially poppies and potatoes etc.
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Originally posted by HuangShang
so all u people do base city location on spacing, i do solely on geo and goodsTry http://wordforge.net/index.php for discussion and debate.
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Originally posted by HuangShang
so all u people do base city location on spacing, i do solely on geo and goodsOne day Canada will rule the world, and then we'll all be sorry.
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4 or 5 I think. Depends on the terrain.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Oerdin
By and large I ignore the trade goods since they are mostly a waste of time and money; you almost never make enough profit from them to recoupe your intial investment so why bother?
Generally, I go with approx. 4, but I do not obsess with it either - whatever seems right at the moment.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
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Originally posted by hexagonian
Depends on whether you have the Unit Updater code on your setup. That makes trade a lot more important."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Originally posted by Tamerlin
(producing new units, moving them to garrison cities and removing older ones is a real pain when you are close to the end of a game when you have many cities and units).One day Canada will rule the world, and then we'll all be sorry.
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Originally posted by Sagacious Dolphin
Why bother removing old units. They hardly eat into your production, plus I find them useful for probing enemy defences.
Later, as those units are useless I prefer to remove them from the game even if the production cost is not really worth bothering, it makes more room for the modern units."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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