I understand the general idea behind the armor and strength, but how exactly does this work?
Strength is the same thing as firepower, right? But armor and hit points are different. What is the difference?
Maybe a specific, very simple example. Say an two archers attack a hoplite (all units 100% healed). So as I understand it first there will be a ranged shot from the archer in the second row. He has ranged strength 20, the defending hoplite has defense 15. The hit points are set at 10 for all units (why?). The archer has firepower 1, and the hoplite has an armor of 1. So what happens, how much do we subtract from the hitpoints of the hoplite? How would this be differenct if firepower or armor were altered for the respective units?
Next, the archer in the front row battles with the hoplite. As has been pointed out, there is an attack-defense in both directions.
So my overall question is I guess how exactly one puts firepower and armor into the equation with attack and defense ratings?
Thanks for any help.
Ivan
Strength is the same thing as firepower, right? But armor and hit points are different. What is the difference?
Maybe a specific, very simple example. Say an two archers attack a hoplite (all units 100% healed). So as I understand it first there will be a ranged shot from the archer in the second row. He has ranged strength 20, the defending hoplite has defense 15. The hit points are set at 10 for all units (why?). The archer has firepower 1, and the hoplite has an armor of 1. So what happens, how much do we subtract from the hitpoints of the hoplite? How would this be differenct if firepower or armor were altered for the respective units?
Next, the archer in the front row battles with the hoplite. As has been pointed out, there is an attack-defense in both directions.
So my overall question is I guess how exactly one puts firepower and armor into the equation with attack and defense ratings?
Thanks for any help.
Ivan
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