The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Good question. I myself, have never used it before...
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Well I think it is supposed that the nukes stay at their place and if someone attacks you nucleary, then all you nukes with target of him will attack immediatly.
This is MAD - mutual assured destruction. A nuke unit has the two orders set traget and clear target.
As far as I know it works - look at the nuclear war scenario that comes with the game. I couldn't find any slic that sends the nukes so I suppose it works exactly with this.
I've tried to give another unit than the nuke a target and trigger MADLaunch - but when I triggered that event my game would crash...
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