Okay....time to hit the experts up with some more questions....things I've been searching for in the manual (which has proved to be of little use, as was predicted here!), but can't seem to get my arms around:
Trade Routes (clarification): The price that cities will pay for a given good is the amount you make in gold each turn? Is this impacted in any way by prevailing average crime rates in your empire?
Food and Production: I see the numbers, but I'm having a tough time correllating those numbers into tangibles.
Example: I assign a farmer in a city, and my food collected jumps from (makin' these numbers up here) + 35 to + 50. My pop growth goes up from +900 to +1650.....are those values constant, and is there a table someplace that lists them? (ie - essentially I want to find out the marginal cost of adding another farmer specialist).
Same with production.....are there tables anywhere that show unit and building costs?
Are terrain improvements cumulative? IE - if I build a mine, and then build a road thru it, do I get the benefits to food, production, and commerce for both terrain enhancements ? (my gut says I should, but I have not seen the effect).
How do I know the precise % of sum-total food, production, and commerce that's being worked, and is there a way to tell what % I'm actually getting from each tile??
Bizzare questions, I know, but essentially, I'm wondering about such things as: is it useful to build roads in every tile that a city can work? Do terraformed tiles get a greater priority when resource gathering is determined for each city? Stuff like that....
-=Vel=-
Trade Routes (clarification): The price that cities will pay for a given good is the amount you make in gold each turn? Is this impacted in any way by prevailing average crime rates in your empire?
Food and Production: I see the numbers, but I'm having a tough time correllating those numbers into tangibles.
Example: I assign a farmer in a city, and my food collected jumps from (makin' these numbers up here) + 35 to + 50. My pop growth goes up from +900 to +1650.....are those values constant, and is there a table someplace that lists them? (ie - essentially I want to find out the marginal cost of adding another farmer specialist).
Same with production.....are there tables anywhere that show unit and building costs?
Are terrain improvements cumulative? IE - if I build a mine, and then build a road thru it, do I get the benefits to food, production, and commerce for both terrain enhancements ? (my gut says I should, but I have not seen the effect).
How do I know the precise % of sum-total food, production, and commerce that's being worked, and is there a way to tell what % I'm actually getting from each tile??
Bizzare questions, I know, but essentially, I'm wondering about such things as: is it useful to build roads in every tile that a city can work? Do terraformed tiles get a greater priority when resource gathering is determined for each city? Stuff like that....
-=Vel=-
Comment