By all means, submit... I am in favor of an extension for you. This time in particular, due to the lack of submissions so far.
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4th Apolyton CtP2 SP Tournament: 3 September - 3 November 2002
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Re: Request to Loc and other players.
Originally posted by Shadow
So Loc, if it's possible, and the other players don't have any concerns over it, could I get some form of official extension?
It'd be much appreciated. This game's been a MAJOR struggle and taken a damn long time... I'd really like to be able to submit it.
I don´t know, if I can finish my game till thursday. I play a fast as I can, but the pink are 25 researches in front - will say they have tanks and I crossbowman!!!
So long
JPLudo ergo sum!
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Hehehe... I know how you feel JP. If I hadn't stolen gunpowder I wouldn't have any arquebuisers, because I haven't gotten to that research yet. And my enemies are starting to produce Fusion Tanks!!!
That's what you get for hanging on for dear life with 10 cities for half the game.3am...! Can't be, I just started...!
~~~~~~~~~~~~~~~~~~~~~
Ahhh, my first Nuke!
Now the fat lady's singin'...
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Re: Request to Loc and other players.
Originally posted by Shadow
But... the time limit is approaching fast, and I'll never make the end game by then.
So Loc, if it's possible, and the other players don't have any concerns over it, could I get some form of official extension?
It'd be much appreciated. This game's been a MAJOR struggle and taken a damn long time... I'd really like to be able to submit it.
Cheers,
Shadow
-MartinCiv2 military advisor: "No complaints, Sir!"
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Seems Loc's nowhere to be found...
Can I suggest that we all aim to have our games completed by the last day of October - anyone not happy with that? Can always be changed.
Shadow3am...! Can't be, I just started...!
~~~~~~~~~~~~~~~~~~~~~
Ahhh, my first Nuke!
Now the fat lady's singin'...
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Just started this one, and since everybody's pretty well wrapping up, I guess I can tell my tale of woe without giving much away.
3820BC right now, and I'm still alive....that's the good news I guess, but somehow in a war with Carthage, Egypt, the Celts, and the Eutruscians. Eight cities under my belt, five built the old fashioned way, three conquered from the Eutruscians. Three good armies, a force in Antium (first city I founded besides Rome, built some six tiles north, on the coast. Army there is preventing Grecian expansions/incursions, and is presently 8 units strong. Two armies slugging it out with the Eutruscians/Celts in the south, one is ten strong and the other 9. Lost one of the cities I recently founded to the cursed Celts, who intentionally hung around outside the city gates till it grew to size two, then attacked....bravo there!
I routed the offending army and am doing the same....skulking outside my own freakin city till she grows again. Meanwhile, my force that's been manhandling the Eutruscians has them down to two cities. One will fall in approx. three turns, then I'll have to hang back and wait for my army to heal a bit or get reinforcements before striking out for their last. Still, they shouldn't be a bother much longer.
Even tho the terrain ain't the greatest, I'm planning on turning the inland sea south of Rome into my own private Med. Since I'm acquiring Eutruscian (and soon, hopefully Celtic) cities, it makes sense to expand in that direction, even if the land is less than perfect (lossa swamp). Nevertheless, I'm making a decent showing of it, and am currently beelining for the tech that allows forts. Barbs are GREAT in Cradle, but I'd rather have them bugging someone else!
Having a blast so far, more to report later!
-=Vel=-
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Originally posted by Shadow
Hehehe... I know how you feel JP. If I hadn't stolen gunpowder I wouldn't have any arquebuisers, because I haven't gotten to that research yet. And my enemies are starting to produce Fusion Tanks!!!
That's what you get for hanging on for dear life with 10 cities for half the game.
In 800 AD I have 50 citys, artillery, infantery man ans crossbowmann. The pink have tanks, air units and so on...
Fortunatly the pink uses spies for revolts in the purple citiys and I have troops nearby - so I can capture a lot of former purble citys.
Fun: I new nation called himself the HEXAGONIANS. They lifed one turn ...
So long
JPLudo ergo sum!
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Originally posted by Velociryx
Even tho the terrain ain't the greatest, I'm planning on turning the inland sea south of Rome into my own private Med. Since I'm acquiring Eutruscian (and soon, hopefully Celtic) cities, it makes sense to expand in that direction, even if the land is less than perfect (lossa swamp). Nevertheless, I'm making a decent showing of it, and am currently beelining for the tech that allows forts. Barbs are GREAT in Cradle, but I'd rather have them bugging someone else!
Originally posted by Jesper Portus
Fun: I new nation called himself the HEXAGONIANS. They lifed one turn ...
-MartinCiv2 military advisor: "No complaints, Sir!"
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It's interesting, so far, the only civ that's being nice to me is Greece. We even have a peace treaty, offered by them, with absolutely no prompting or bribing on my part. Shoot, I'm taking it! Currently neck deep in wars with lots of bigger guys than me, I'm happy to see a friendly face!
The only war I actually started was with Carthage, on the island north and west of me, and I SWEAR it was an accident! I was moving my little Coracle around, and hit the wrong button...POOF! City assault! I retreated after taking some damage, and tried to make amends, but they're having none of it, so I'm in hot water with them.
As to everyone else tho, the Eutruscians picked a fight when they ambushed a warrior and killed him, the Egyptians when they ambushed a warrior in the mountains and lost, and the Celts, when they took a lil' size two city of mine. So....I'm taking them in order. Since the Eutruscians attacked me first, they're getting the brunt of my rage, tho in truth, I had one brush with disaster in fighting them. Threw my army (6 warrior, 6 slinger) against a city with 12 fortified defenders and got WHACKED!) While I was building up a second assault force, they took half the army out to counter attack. Fortunately, I had reinforcements streaming in from all over the place, scraped together enough guys to beat that force, and then it was easy to get the city. That seemed to take most of the fight out of them. They've only got one city that's worth anything anymore, and I've got 9 Slingers and a warrior nearby to relieve them of it (prolly, it will be disbanded/enslaved tho....too close to my other ones). After that, I dunno. I'd rather just make peace with the Celts, as they are too far away to really absorb till my city limits get higher, which I imagine will be quite some time. Might attack them, take a city, and then offer it back for peace tho...we'll see....
-=Vel=-
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Damn! Purples have Leviathons!!! I've only got fascists...
HELP!!!
Good news is I'm nearly back to the home land. Maxed out my cities at 50. I'll see if I can get a few mini-map shots to show you my comeback trail.3am...! Can't be, I just started...!
~~~~~~~~~~~~~~~~~~~~~
Ahhh, my first Nuke!
Now the fat lady's singin'...
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The first map is the year 1680. I recently stole fascism so my sweep across the southern continent has picked up pace. For earlier reference check a couple of pages back for an old mini-map shot. I ended up so far away from my start point it just wasn't funny...
If map doesn't work...
The second map is date 1868. The purples have come back to strength and now have leviathons... not good! The Egyptians got a bit p!ssed at attacking their clerics but they're under control now, the Celts are under control, and the (damn) Etruscans surprisingly asked for a cease-fire...! I accepted to refresh my forces for the assualt against the purples, who're using 1 leviathon to systematically take my cities...
If map doesn't work...
Cheers, Shadow.
Edit: P.S. Ta Maq (next post).Last edited by Shadow; October 8, 2002, 23:38.3am...! Can't be, I just started...!
~~~~~~~~~~~~~~~~~~~~~
Ahhh, my first Nuke!
Now the fat lady's singin'...
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Blue certainly spread like wildfire there
(You might want to put the *.jpg prefix on those links too)Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Played another 1000 years or so last night. 2800something BC. Eleven cities, finally got the tech to begin constructing fortresses and watch towers, and that became the first priority for the nation. We built something like ten watch towers and three forts, so we now have places throughout the empire in which to heal and rest our troops.
Some of the fringe watch towers are staffed, as are two of the three forts.
I'm only at war with two nations now, Second Carthage (to be specifically differentiated from the original Carthage), and the Egyptians. I'm significantly larger than C2, and Egypt is too far off to be anything more than the occassional threat, so by and large, the borders are secured.
Thanks to the rapid proliferation of watch towers and forts (which brough my burgeoning PW from a high of 78k to something in the 30k's), we've dramatically reduced the number of barbarians spawning inside our borders, so blessedly, that threat has been diminished.
Problem areas:
* My northern and southern most cities are still mostly surrounded by FOW, so if barb uprisings occur, this is where it'll be. My goal is to keep them localized to these areas (the most exposed cities to enemy attacks).
* My troops are getting a bit long in the tooth. In 28somethingorother, I am STILL building spearmen, warriors, and slingers. They're holding their own thanks to walls and terrain defense bonuses, but more and more, it's becoming a daunting prospect to attack better equipped troops. Currently 7 turns from Javlin cavs tho, so this should help us greatly.
* My science is (obviously) lacking. One potential bright spot there is that nobody has yet started on the temple of zeus, and the happiness kick it provides should give me more slider latitude. Will start it and see how I fare.
* Almost a complete lack of terraforming. Our southern cities (which we captured) have whatever terraforming they had upon capture, but we lack even basic terraforming techs. Soon as we get to the point where we can begin replacing our aging corps of warriors and spear chuckers with javlin cav, we'll be turning our attention to this HUGE problem, with an eye toward getting commerce boosting stuff, now that our borders are secured. We can presently do three kinds of terraforming: Roads, Watch Towers, and Forts, and have those in abundance. It's everything else that's conspicuously absent.
So....with something approaching peace in the land, I'm thinking that now is the time to increase PW with an eye toward VERY rapidly putting our economy on the map and continuing to play a bit of catch up in the tech race. If the peace holds, and if we can somehow wrangle a peace out of the last two guys we're fighting, I'll be able to do the ol' 50-70% PW thing and really kickstart the economy....
-=Vel=-
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...Gotta do somethin' bout that PW windfall bug...Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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