and it seems another bug...if i bombard with my artillery a enemy city, after the shoot-animation the artillery will be destroyed...so i can't use this units effective.......
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4th Apolyton CtP2 SP Tournament: 3 September - 3 November 2002
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Originally posted by ETB
The Persians got me so mad that I did Bloodbath on a few of their cities. I checked my regard and all the AIs said �Bloodbath� toward me. That�s been there for over 100 turns now, so I guess that it�s not something that they easily forget!
-MartinCiv2 military advisor: "No complaints, Sir!"
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Originally posted by Dread_Doomfist
counterbombarded? ...my artillery dies after they shoot...not in the turn of the AI...and if you're right..thats not fair...then the AI can shoot 2 times..in one turn...
-MartinCiv2 military advisor: "No complaints, Sir!"
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Actually not, because if they fire on you during their turn, they also take damage.
The thing to remember is units in a city may have an advantage due to walls/city walls so they may not be destroyed - and it is possible that the AI may be at the next level of bombarding units too, so their bombarding units could be stronger.
It may mean you have to bring in a larger amount of bombarding units and bombard for several turns. The heal rate in cities is low, so eventually you should wear them down.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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I have seen this in my games from time to time too - this is a bug, but I do not know how it can be fixed.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Originally posted by Dread_Doomfist
hmm..ok..then it's right..no artillery or ships had bombard my citys..so i an't know this...
Originally posted by Dread_Doomfist
and why can the AI capture a city with a full stack of army and turn out of the city with all units out of the city in the same turn???
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Originally posted by Dread_Doomfist
LOCUTUS:
aehm..a little question ...i read in the game details for this tournament that the pollution is ON..but..i have factorys and oil rafinerys and ZERO pollution...no civ have pollution....is it a writinig failure or is it a bug in the game???
I have a question though. My Nebekennezer unit still captures slaves after the Emancipation Act is complete. Now I have slaves in my cities again! BTW – the Grant unit is really great!!! I’m accumulating Infantrymen like crazy – and I really need them now!
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Originally posted by Dread_Doomfist
LOCUTUS:
aehm..a little question ...i read in the game details for this tournament that the pollution is ON..but..i have factorys and oil rafinerys and ZERO pollution...no civ have pollution....is it a writinig failure or is it a bug in the game???
Originally posted by mnbryan37
Houston, I have a problem. I'm at 35AD and when I try to go to my next turn, my government changes from Republic to Anarchy, and I lose a bunch of my troops. None of my towns are in revolt. Is this a feature of the program, or a bug?
DD,
If you haven't already, you can improve the efficiency of your bombardment by stacking all your bombard-capable units and bombarding with all of the at the same time. Then you will do more damage to the AI units, so you might destroy more of them before they can counterbombard. Also, in that case they can only counter bombard once whereas when you bombard them 12 times with a single unit, they can counterbombard you 12 times. Finally, I think that if they counterbombard a whole stack, the damage caused often spreads out over several units, which means less of your units actually get destroyed.
Yes, ETB, the slaving thing is a bug. It could be fixed with SLIC by replacing all enslaving units by a non-enslaving version, but noone has written code for that yet.
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lala..counterbombard is no more a problem..it's 2080 AD and i have all advances...whats the final endyear in this game? anyway..i take my ecorangers and now i kick the damn AI out of space...that they can't stressed me (uhm..not really ;-)) any longer...yeeha..my time has come...and my revenge will be dreadful...like the intention of my name...
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