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4th Apolyton CtP2 SP Tournament: 3 September - 3 November 2002

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  • #91
    and it seems another bug...if i bombard with my artillery a enemy city, after the shoot-animation the artillery will be destroyed...so i can't use this units effective.......

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    • #92
      I think that happens when you're being counterbombarded... (not sure though)

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      • #93
        Originally posted by ETB
        The Persians got me so mad that I did Bloodbath on a few of their cities. I checked my regard and all the AIs said �Bloodbath� toward me. That�s been there for over 100 turns now, so I guess that it�s not something that they easily forget!
        Interesting how the ChangeGlobalRegard function does work, the reason argument is obviously for the DiploManager. Actual the duration of the effect should only be 50 turns. So it seems bloodbath is a really evil crime.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #94
          Shadow,

          Thanks. My happiness level in all cities was OK. The only message I got was that due to the change in government, some of my armies were disbanded.

          I lost enough troops that I probably will lose a number of my cities.

          Bill

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          • #95
            DD,

            That will also happen if your units end up on a mountain tile after they distroy a city that was located there.

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            • #96
              counterbombarded? ...my artillery dies after they shoot...not in the turn of the AI...and if you're right..thats not fair...then the AI can shoot 2 times..in one turn...

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              • #97
                Originally posted by Dread_Doomfist
                counterbombarded? ...my artillery dies after they shoot...not in the turn of the AI...and if you're right..thats not fair...then the AI can shoot 2 times..in one turn...
                Yeah counterbombarding that happens immediately, and this isn't actual unfair it is just more dangerous, or what do you think if an AI bombard your city, the AI have then the same problem as you.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #98
                  Actually not, because if they fire on you during their turn, they also take damage.

                  The thing to remember is units in a city may have an advantage due to walls/city walls so they may not be destroyed - and it is possible that the AI may be at the next level of bombarding units too, so their bombarding units could be stronger.

                  It may mean you have to bring in a larger amount of bombarding units and bombard for several turns. The heal rate in cities is low, so eventually you should wear them down.
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #99
                    hmm..ok..then it's right..no artillery or ships had bombard my citys..so i an't know this...

                    and why can the AI capture a city with a full stack of army and turn out of the city with all units out of the city in the same turn???

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                    • I have seen this in my games from time to time too - this is a bug, but I do not know how it can be fixed.
                      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                      ...aisdhieort...dticcok...

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                      • Originally posted by Dread_Doomfist
                        hmm..ok..then it's right..no artillery or ships had bombard my citys..so i an't know this...
                        Yes, counter bombardment adds a whole new level of complexity tthat I really like. Without it, you can often bombard the AI easily into confusion and wipe them out without taking any damage. Counter bombardment is much more realistic!

                        Originally posted by Dread_Doomfist
                        and why can the AI capture a city with a full stack of army and turn out of the city with all units out of the city in the same turn???
                        I’ve seen this throughout all the CtP2 games that I have played. I figured it was one of the minor advantages that the AI has over human players.

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                        • Originally posted by Dread_Doomfist
                          LOCUTUS:
                          aehm..a little question ...i read in the game details for this tournament that the pollution is ON..but..i have factorys and oil rafinerys and ZERO pollution...no civ have pollution....is it a writinig failure or is it a bug in the game???
                          I caught this early on and have been taking full advantage of it! I think my biggest city is size 80 with a couple more close behind. They are the core of my ever growing empire!

                          I have a question though. My Nebekennezer unit still captures slaves after the Emancipation Act is complete. Now I have slaves in my cities again! BTW – the Grant unit is really great!!! I’m accumulating Infantrymen like crazy – and I really need them now!

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                          • Originally posted by Dread_Doomfist
                            LOCUTUS:
                            aehm..a little question ...i read in the game details for this tournament that the pollution is ON..but..i have factorys and oil rafinerys and ZERO pollution...no civ have pollution....is it a writinig failure or is it a bug in the game???
                            Damn, something must have gone wrong during all that messing with the scenario editor Oh well, nothing can be done about it now, take advantage of it while you can It's not like this game isn't hard enough anyway

                            Originally posted by mnbryan37
                            Houston, I have a problem. I'm at 35AD and when I try to go to my next turn, my government changes from Republic to Anarchy, and I lose a bunch of my troops. None of my towns are in revolt. Is this a feature of the program, or a bug?
                            Were they by any chance government specific units? Pezhetoroi in this case?

                            DD,
                            If you haven't already, you can improve the efficiency of your bombardment by stacking all your bombard-capable units and bombarding with all of the at the same time. Then you will do more damage to the AI units, so you might destroy more of them before they can counterbombard. Also, in that case they can only counter bombard once whereas when you bombard them 12 times with a single unit, they can counterbombard you 12 times. Finally, I think that if they counterbombard a whole stack, the damage caused often spreads out over several units, which means less of your units actually get destroyed.

                            Yes, ETB, the slaving thing is a bug. It could be fixed with SLIC by replacing all enslaving units by a non-enslaving version, but noone has written code for that yet.
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • Locutus,

                              Yes, it was just the Pezhetero units that were disbanded, so it wasn't as big a loss at I thought. I continued 2 more turns and was able to restore the Republic Govt.

                              Bill

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                              • lala..counterbombard is no more a problem..it's 2080 AD and i have all advances...whats the final endyear in this game? anyway..i take my ecorangers and now i kick the damn AI out of space...that they can't stressed me (uhm..not really ;-)) any longer...yeeha..my time has come...and my revenge will be dreadful...like the intention of my name...

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