The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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4th Apolyton CtP2 SP Tournament: 3 September - 3 November 2002
Originally posted by Locutus
Guys, like I already said in the beginning of this thread, it's probably a problem on my side: ....
Yeah, I saw that. And once I ran the mod on a brand new game and saw it ran perfectly, I was certain. The good news is, it gave me a few hours to play around with it and familiarize myself a small bit before the actual tournament started. Quite a mod. It's going to make for a difficult game I can tell already.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Okay, I uploaded a new savegame, please download the game again and see if it works now.
BTW, please make sure you actually re-download the savegame and not accidentally reuse the version in your browser-cash; unless you have a really fast connection, it should take at least several seconds to download the file (check the file date if needed: it should have been created on the 5th).
hmm..seems the new savegame works fine..no more probs with the science..but other probs..;-)
think..i need a reinstall of the game...the game crashed after saying "can't find *blabla*.tga"...have to much copying files from one folder to another and so...
I loaded the game, and played a few turns to make sure it was okay. It's working fine.
Originally posted by Shadow
How does everyone else intend on playing? Or what victory type are you going for rather?
Being new to this mod, especially with the revamped tech tree, its tough for me to figure out this early what the best strategy is. But I will probably go with my favored Diplomatic Victory strategy of establishing quick peace with the friendly nations and going to war with those who are not, until they accept an alliance or are destroyed. But based upon a "test" game I played for a few hours last night, the AI seems to have an aggressive military and expansion policy, so this will be a tough haul.
I'm very impressed with this mod. Too early to tell, but could be my favorite so far.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
Originally posted by TheArsenal
...the AI seems to have an aggressive military and expansion policy, so this will be a tough haul.
yeah...very aggressive...so less goodies in the ruins..mostly barbarians.....hard to play...in 4000 BC..the cyprus stands in front of my main-town with a 8-stack army...
Just a clarification on my posting above. When I say I played a "test game" I mean different game with different settings to familiarize myself with the mod. Once I start a tournament game, I don't believe in "replaying" turns and such.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
The AI is getting harsh on me now, picking of cities at will, roaming 12 stacks all over the place! There's really not much I can do about it. I can't stand up to them militarily (yet), and diplomacy is become increasingly useless...
That doesnt look too good Maybe you shouldnt have took those slaves.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
yeah...have 9 citys...and fight for my life against the persians in the east and the etruscer in the west...looks not so good..but now i have hoplites for a better town-defense and archer....knock back many of the intruders mostly 8-9-stack-armys...and i'm allied with the greeks...
anyone able to build more then 2 wonders between 7000 BC and 1350 BC....??
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