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  • What's the deal

    What's going on here? I was playing CTP2 Cradle mod and the Assyrians attacked me and took a city. One the next turn I retook the city and destroyed their army.

    When I went to call up my troop reserves, every unit in all cities, in the entire army, had taken some points of damage (all the same amount) they were all at 3/4 power. This held true for units that had been fortified in cities for hundreds of years and had never moved or been attacked!

    Did I miss some plague message or what?

  • #2
    That sounds like u lowered the military readiness setting.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      Originally posted by Maquiladora
      That sounds like u lowered the military readiness setting.
      Oh, that's it. I was wondering what those sliders did. I got distrated by the war and for got I had done that. Thanks!

      But, why would you ever lower the setting? Does it save you money?

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      • #4
        Saves production. As you can see in the military advisor if you compare the military upkeep before and after the change (in cradle the change may take many turns).
        Last edited by Pedrunn; August 18, 2002, 23:55.
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #5
          One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

          Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

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          • #6
            Originally posted by hexagonian
            One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

            Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
            that tight yo

            i love it

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            • #7
              Originally posted by hexagonian
              One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

              Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
              Yes, I love that feature, it makes it much more realistic and gives forts and shipyards much graeter use. it took me a while to figure it out though, but I am glad its there.

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              • #8
                BTW HEx, which files controls these values?

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                • #9
                  (CRA_)const.txt (for Cradle)
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #10
                    Originally posted by hexagonian
                    (CRA_)const.txt (for Cradle)
                    I forgot to say Thanks.

                    Thanks, He

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