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  • #31
    yo there was nothing yesterday so... here's my air force

    1. each city get a bomber and a fighter as part of its defences the wont keep waking up if they're group w/ the rest of to stack

    2. Bombers
    a. for each desinated air base... be it TI or city or carrier... i set up groups of 4 bombers
    the carriers and cities get 1 squad
    the TI's usually get 2 but 1's hust fine

    3. Fighters
    each carrier gets an air superiority fighter
    each city-based air force gets 2 fighters
    each TI-based air force gets 4 fighters

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    • #32
      if you guys want it in another order...

      1. each city get a bomber and a fighter as part of its defences the wont keep waking up if they're group w/ the rest of to stack

      2. Carrier... an air superiority fighter + one group of 4 bombers

      3. TI-based air force... a group of 4 fighters or fighter/bomber + 1-2 groups of 4 bombers

      4. City-based air force... a group of 2 fighters or fighter/bomber + a group of 4 bombers

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      • #33
        what about the air/naval forces of the rest of you

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        • #34
          hey does you's still read this

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          • #35
            How do bombers function in stacked combat with enemy land units? I guess what I mean is say your city has 4 machinegunners 2 fighters and 1 bomber. The enemy is invading with 3 machinegunners, 1 tank, 3 fighters. How does the bomber fair on the offense and defense phases of the stacked combat?
            signature not visible until patch comes out.

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            • #36
              I believe air units cannot be stacked with ground units. Honestly though 90% of the games I play in have a winner long before air planes are invented.
              Try http://wordforge.net/index.php for discussion and debate.

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              • #37
                Originally posted by Oerdin
                I believe air units cannot be stacked with ground units. Honestly though 90% of the games I play in have a winner long before air planes are invented.
                No, they can actually. I've done it on the rare occasion. I couldn't begin to tell you what a good ground unit/air unit combination is, however. Like you, the game is more or less won before I can get a good air force in action.
                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                • #38
                  yo ....finally.... >(

                  the bomber and fighters occupy the third line... so if there are frontline and range or just frontline... bombers and fighters will act as ranged...
                  if they're all alone then the bombers are ranged and fighters are like the attacker on the ground

                  at least that should be right
                  -theDivineEmperor

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                  • #39
                    yeah so they can be stacked w/ ground troops...

                    but its funny to see them following rails

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                    • #40
                      Alright, I will break down and tell you all a multiplayer secret. Have you ever been bothered by an enemy slaver? Would you like to know a sure fire way to locate those annoying little invisible pests?

                      All you have to do is right click on the squares near where you think the slaver is located. If the the terrian info box comes up then there is no slaver located in that tile; if you right click and the terrain description box doesn't come up then you know a hidden enemy unit is located there.
                      Try http://wordforge.net/index.php for discussion and debate.

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                      • #41
                        HAHAHA

                        BTW do anyone still read the first post where im supposted to have all the summaries?

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                        • #42
                          finally 3 pages

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                          • #43
                            Originally posted by Oerdin
                            Alright, I will break down and tell you all a multiplayer secret. Have you ever been bothered by an enemy slaver? Would you like to know a sure fire way to locate those annoying little invisible pests?

                            All you have to do is right click on the squares near where you think the slaver is located. If the the terrian info box comes up then there is no slaver located in that tile; if you right click and the terrain description box doesn't come up then you know a hidden enemy unit is located there.
                            Hey I never knew that! Could this be considered an exploit or bug?
                            signature not visible until patch comes out.

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                            • #44
                              Originally posted by Haupt. Dietrich
                              Hey I never knew that! Could this be considered an exploit or bug?
                              Certainly a bug, IMHO.

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                              • #45
                                Same thing with selecting a unit and point on an enemy city, when the pointer changes to two crossed swords there's at least one unit in there, if it stays a circle the city is empty and you can walk right in. Doesn't always but mostly work, when a city is in the shade, but never fails when you're right there. A bug, IMO.

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