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  • #16
    allright... there wasn't any new stategegy for over a day... so here's one...

    always bombard before attack a well defended city, but on the same turn... that way those not kill from bombardment are still injured...

    i always built 12-stacks of battleships for shore bombardment...
    i'd also send bombers if they can bomb them the first turn out of base
    then my stacks can rush in

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    • #17
      Originally posted by Martin Gühmann


      Actual I moved the garrison out of the city and the slaves taken from Barbarian armies went into the nearest city IIRC.
      Could this behavior be mod-specific? In Cradle I find I have good control over where my slaves go (by timely movement of garrisons).
      "...your Caravel has killed a Spanish Man-o-War."

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      • #18
        Originally posted by Martin Gühmann
        Actual I moved the garrison out of the city and the slaves taken from Barbarian armies went into the nearest city IIRC.
        This would happen if you had insufficient garrison in all your cities - but I assume that wasn't the case.

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        • #19
          Originally posted by J Bytheway
          This would happen if you had insufficient garrison in all your cities - but I assume that wasn't the case.
          Actual I had in every other city a garrison. As I attacked a Barbarian unit in the radius of another city the slaves went into this one. OK This thing most be investigated more, but so far I wasn't able to controll the slaves location of slaves taken during an attack. I had only controll over these ones that are take from other civs by a stealth attack.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

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          • #20
            Martin, I don't suppose you have a saved game from just before the problem. One or another of us might be able to replicate it.
            "...your Caravel has killed a Spanish Man-o-War."

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            • #21
              Originally posted by Hermann the Lombard
              Martin, I don't suppose you have a saved game from just before the problem. One or another of us might be able to replicate it.
              I still have a save game, but we have the cheat editor, too. OK I tested it now. I found out if you move the units before the fight, then it works. But if you attack a Barbarian with a slaver in the stack right from a city, then the slaves goes to this city, although the city is empty after the attack, so slave diallocation from slaves taken during battles is caculated on the garrison strength before the battle. Actual this needs some more investigation, but so far every slaven taken during battles started from cities went directly into the city from which I started the battle, feel free to test this with the cheat editor.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • #22
                More of a tip than a strategy:
                Scenario:

                1. You are using a stack with tanks, artillery, cannons or any other units which can not travel across mountains, to attack a city built in the mountains which is accessible by road/railroad.
                2. You do not plan to occupy this city, but raze it or move its citizens.

                Before you complete the attack by killing the enemy's last units, be sure to use the retreat button to remove the units from the city, and finish the attack with the other NON artillery/tank units on the next turn. If you destroy a mountain city with your artillery/tank units still in it, those units will be destroyed with it.

                If this sounds like I learned the hard way, you are correct.
                Last edited by TheArsenal; August 9, 2002, 12:11.
                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                • #23
                  i just noticed how hard it'll be to update the first post when the tips/strategys are on another page
                  and they might not even look at the first post either
                  hey theres a new button
                  does it take me to where you can see all the thread's names

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                  • #24
                    but so far every slaven taken during battles started from cities went directly into the city from which I started the battle,
                    Hmm...that might be an undocumented feature, because it makes sense (to me) that it works this way. You send out your garrison, they whomp the foe and bring him back into the city in chains. Now you want the spoils sent somewhere else? [Yeah, I know *you* want to send them somewhere else, but the locals might be quite possessive!]
                    "...your Caravel has killed a Spanish Man-o-War."

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                    • #25
                      Originally posted by Hermann the Lombard
                      Hmm...that might be an undocumented feature, because it makes sense (to me) that it works this way. You send out your garrison, they whomp the foe and bring him back into the city in chains. Now you want the spoils sent somewhere else? [Yeah, I know *you* want to send them somewhere else, but the locals might be quite possessive!]
                      Actual I don't like the effect but I like the explanation very much.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

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                      • #26
                        Darn... there wasn't any new tactics yesterday so here's mine

                        NAVY:

                        i use three different types of naval fleets/tactical groups

                        1. heavy fleet... these are built to bombard land/cities/enemy shiping
                        they are great for soften cities b4 you take em
                        they also clear costal roads of enemy land units and kill sea unit stupid/unlucky enough to be in the way
                        this fleet is comprised of all ships that can bombard land accompanied by one carrier full of bombers but also one air superiority fighter jst in case
                        bombard anything you can first... play this slow fleet safely

                        2. explore/wolfpack Groups... they can keep oceans clear of enemy shipping and/or explore unknow waters and/or blockade
                        don't stack them... have'm spread out... you might lose a couple to suprise attack... but they 'll never get through
                        make these up of your stealth and/or fastest warships
                        maybe a carrier for support

                        3. task force: Invasion... this is how to land troops in "shark infested waters."
                        2-3 carriers to provide ranged/exploration support for the marines
                        1-3 troop ships loaded w/ marines
                        another troop ships filled w/ tanks and arty to support longer patrols
                        fill the rest of the stack w/ the heaviest/most powerful ship (preferable that can bombard) that can keep up w/ the carrier/transports
                        its for invasion hence the name
                        Last edited by HuangShang; August 12, 2002, 21:00.

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                        • #27
                          yo maybe there are some other navy's you guy'll put in

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                          • #28
                            Originally posted by Martin Gühmann Actual I don't like the effect but I like the explanation very much.
                            Explaining the senseless, my specialty!
                            "...your Caravel has killed a Spanish Man-o-War."

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                            • #29
                              nothing today either

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                              • #30
                                at least nothing so far

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