The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sorry for not talking for a few days, I've been extremely busy...
Re: Several groups, according to experience level: sounds good, if noone objects. But IMHO, after the initial round, newbies and vets will have to mix for the semi finals/finals, the tournament can only have one winner. We'd have to find a compromise for the speed settings in this round: earlier on the newbies had a chance to get used to the pace of the game and the vets can have at least some sympathy for the newbies by accepting a somewhat longer-than-usual playtime. Do people agree on this?
Wise Ass,
Would it change anything if I said I have posted a very similar thing on about a dozen other gaming boards as well?
ETB,
3) I guess allowing losers to play on for the final ranking would be nice, assuming the losers would still be interested. See below.
flatlander22,
See Q23 of the FAQ. Now that problem is (hopefully) solved, can I assume you're in for the tournament? (Thanks for editing Martin, asking you to do so has just been removed from my to-do list )
Wise Ass, ETB, flatlander22 and sontusa,
Great to have you guys joining the tourney!
The total list of participants right now:
1. Maquiladora
2. Oerdin
3. Immortal Wombat
4. Turambar
5. dregman
6. Wittlich
7. Blink Jim
8. Tripa
9. Haupt. Dietrich
10. Wildbore
11. Napoleon
12. Wise Ass
13. ETB
14. flatlander22
15. sontusa
With ETB's suggestion of loosers playing on, and assuming 16 participants, the tournament structure could look like as I described below. Feedback welcome. This system asumed that if a good player has a bad day, he might finish second (based on order in which players were defeated or (if that fails) end score) rather than first. Therefore, players who end second are given another chance to prove themselves (in the group games). Players who end 3rd of 4th are either having a *really* bad day (in which case: tough luck) or are simply less good. In the latter (most likely) case, it probably largely depends on factors such as starting position, opponents and other arbitrary factors whether you end 3rd or 4th, so the system doesn't discriminate between players who end 3rd and 4th. With this system, everyone will get to play 4 matches, of which 1 or 2 will be 1-vs-1, the others with 4 players.
Round 1
Game 1
4 Players
Game 2
4 Players
Game 3
4 Players
Game 4
4 Players
Round 2
The winners of round 1 are thrown in one pool and randomly drafted: two will play in game 5, two in game 6; same goes for players who finish second. The players who finished 3rd or 4th are thrown in one big pool and divided over games 7 and 8.
Expert Group - Game 5
Drafted Winner 1
Drafted Winner 2
Drafted Second 1
Drafted Second 2
Expert Group - Game 6
Drafted Winner 3
Drafted Winner 4
Drafted Second 3
Drafted Second 4
Regular Group - Game 7
Drafted Player 1
Drafted Player 2
Drafted Player 3
Drafted Player 4
Regular Group - Game 8
Drafted Player 5
Drafted Player 6
Drafted Player 7
Drafted Player 8
Round 3
Champion Group - Semi Finals
(Game 9) Winner Game 5 vs Second Game 6
(Game 10) Winner Game 6 vs Second Game 5
Expert Group - Game 11
Third Game 5
Third Game 6
Fourth Game 5
Fourth Game 6
Regular Group - Semi Finals
(Game 12) Winner Game 7 vs Second Game 8
(Game 13) Winner Game 8 vs Second Game 7
Novice Group - Game 14
Third Game 7
Third Game 8
Fourth Game 7
Fourth Game 8
Round 4
Champion Group - Final
Winner Game 9 vs Winner Game 10
Champion Group - 3rd Place
Loser Game 9 vs Loser Game 10
Expert Group - Final
Winner Game 11 vs Second Game 11
Expert Group - 3rd Place
Third Game 11 vs Fourth Game 11
Regular Group - Final
Winner Game 12 vs Winner Game 13
Regular Group - 3rd Place
Loser Game 12 vs Loser Game 13
Novice Group - Final
Winner Game 14 vs Second Game 14
Novice Group - 3rd Place
Third Game 14 vs Fourth Game 14
That does make the first match somewhat vital, but it looks good.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I agree, but ain't it always? If you perform poorly in the first round of the Champions League or WC Football (not the American one), you're out altogether. Here you can still go on... What's the alternative? Only a competition AFAIK, but that would (1) greatly increase the number of games that needs to be played and thus also the chance that people loose interest (a major problem with some other touney's I've followed), and (2) practically force you to play 1-vs-1 all the way. But if anyone does know a better solution, I'm open for it...
BTW, a guy called Filipe told me over MSN he'll also probably join us, which brings us to 16 players (assuming everyone actually plays, which remains to be seen).
Yeah, I'm down to play with you all. I just need to know how to install the servers.dat file into my game. I'm NOT a computer guy, so I really don't know what to do. I have it unzipped already too, just so you know. I need to get some practice in on CTP2. I haven't played it very much. I'm more of a civ1-2 & CTP player. I can't wait to play some people online though! Count me in! (after I get this thing working!)
Thanks for the help!
*Edit-
Oh yeah! Someone above mentioned mods, and do I need to d/l any certain ones so that we are all playing on the same level, or does it matter? thanks again
Last edited by flatlander22; July 28, 2002, 23:19.
I'd love to sign up for this MP game!
_________________________________________________
Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)
"Every day Mankind fights a battle against Nature, forgetting if winning, Mankind will be among the defeated!"
The tournament rounds look good to me Locutus! From my perspective I have a better chance of not finishing 4th every time with the groupings, so I could take solace in the fact that I finished 3rd in a particular round or grouping! That is, if I can actually manage to do so.
I like the idea of setting longer time limits on at least the games in Round 1. Perhaps the remaining rounds can have stricter time limits than the first round. Also, I hope everyone understands the importance of doing their “City Maintenance” tasks while others are taking their turns. I am fairly certain we can adjust build queues while others are taking their turns, but can you also do tile improvements? The more you do while others take their turns will help you meet your time limit.
I would like to sign in. Please wait for the start a little bit - I immediately will inform 3 friends, who will probably join as well.
To your questions:
1) Random map.
2) mod! Med mod! The changes in med mod do work rather well in mp.
I remember playing a mod before, where the changes only affected sp-games.
Was it Apolyton pack?
3) 3 players are good in the beginning. In any case not more than 4!!
4) Piracy=on, Pillaging=on, Wonders=on, Nukes=on
5) What difficulty/barbarian level? The lowest.
Pollution=on
6) 3 settlers
7) What mapsize? Medium
How many AI players : 2 AI per Human. but not more than 6.
In case of random map:
8) How many calls for restart, in case the starting location is very poor? One
9) What properties should the map have? Islands
10) What kind of MP game?
What are speed cities? Never played with time limit, but would give it a try.
11) What structure of the tournament?
I would suggest for the first tournament: Only 1 winner is going through to the next round,
because this makes the tournament quick. Keep long lasting alternatives for
following tournaments.
Originally posted by flatlander22
I wasn't joking when I said I was computer stupid.
I hate to be annoying, but I can't play if I don't install this thingie...
OK let's try:
From the beginning click on the computer symbol, I think you have to double click on it if you are using Win95, then a window opens there you find a letter that represents your harddrive, as you have no idea of computers it is probably C: So open the hard drive C: by clicking or double clicking on it (depends on your opererating system and settings). Once your are on the folder level of C: go to the folder Programs and open it like you did it with C:, then open the subfolder Activision then the subfolder Call To Power 2, then the subfolder ctp2_program and finally the subfolder ctp, once you are there you will find a servers.dat that doesn't worked and has to be replaced by the one you downloaded, is there no servers.dat then the downloaded one has to be placed there. If your [Your Ctp2 path] is different than the default one then you have to find the file in a differnt folder.
For example I find the file in a folder called C:\Activision\CTP2\ctp2_program\ctp\ instead of the
C:\Programme\Activision\Call To Power 2\ctp2_program\ctp\
So C:\Activision\CTP2 is my CTP2 path and C:\Programme\Activision\Call To Power 2 is the parth suggested by the CTP2 installation program if I remember correctly.
Now to copy the downloaded servers.dat go to the place where you saved the unzipped version of the file then copy it, to do it mark the file by pointing with the mouse cursor on it or click the file once also this depents on the settings in your operatin symstem which I don't know. Once the file is marked you can copy. To do this just press the keys Ctrl and c simultaniously, then go to the ..\ctp2_program\ctp\ folder and press the Ctrl and v again at the same time. You will be asked if you really want to overwrite the file servers.dat, press ok and the replacement should be done.
Hi all, I've been on vacation in Seattle attending my best friend's wedding so you haven't seen me posting here for a week. I don't think we should break people into ability groups; let's just have Lucutus write everyones name down on pieces of paper and have him draw them out of a jar at random. This will make things most fair and we will not have to arbitrally decide who has X amount of experience. Let's just keep it random like they do in sporting events.
Originally posted by Oerdin
Let's just keep it random like they do in sporting events.
what kind of sporting events are those? at the olympics you compete at a very high professional level - i wouldn't even be able to enter without at least winning some minor competitions and getting good times to enter the draw.
I've boxed and i never fought against a fighter outside my own weight and level.
I think it would be better for the new guys to MP, to play against each other where possible, to give them a taste of an enjoyable MP experience. You ever played AOE or any online game against really good players? after 30mins of multiple deaths it's enough to put you of for life(unless you are a masochist i guess?)!!!!
It shouldn't be too much extra work to sort out an initial two tier competition; just get people to post that they want the easy or harder start games and match them up into those groups.
Let's be nice to the newbie's - it'll be good for all of us if everyone has a good time no?
Or are you in this to kill the poor innocence without mercy(while laughing like a maniac!) Mr Oerdin you evil guy
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
flatlander,
Let us know how things go with the servers.dat file, we'll help wherever we can...
About mods: at the moment you don't have to download anything. When the start of the tournament grows closer, I might decide on a few minor fixes (more on that later) and will probably prepare a special download for the tournament players which installs all fixes in one simple action.
ETB,
Don't worry, lots of newbies in this tourney, so there's a good chance you might do well - the same goes for everyone else, we generally have no idea of each other's skills...
mkalthoff,
First off, thanks for joining us I'm sorry, but I'm already certain that we'll play the unmodded game, so no MedMod, not this tourney (but if this is a success more Apolyton tourneys/games will surely follow in the future, in which mods will certainly be worth considering).
AFAIK, all mods affect both SP and MP. But you could indeed be referring to Apolyton Pack: most of this mod's changes are to the AI, which could of course in MP games be hard to notice.
If I'm not mistaken, Speed Cities means that you have X seconds per city to play your turn. In this time you have to do your unit movement, combat, etc. So unlike in SP games, time is not unlimited in MP. However, things like diplomacy, city management, etc can be done during other player's turns, so with a decent time limit you normally you shouldn't have to worry too much about running out of time.
I agree with you that the tournament should be a quick one, with few games, but some level of competition should IMHO remain, a defeat shouldn't immediately have to be fatal (everyone has a bad day every now and then). With the current setup, everyone will play 4 games (5 with my revisions below), that's not too much, I think. But I share your concern, I certainly don't plan on having anyone play more than 5 games (5 is already pushing it), but less than 3/4 would make the tournament *too* quick IMHO. But of course, if others agree with you...
Oerdin,
Like CoT said, most sports have *some* kind of selection mechanism to protect of the new/lesser players: wildcards in tennis (I think, I'm no tennis fan) and cycling (although here it has a nationastic background), 'regionalisation' in (regular) football (without it Korea and Senegal would never have come as far as they did during the WC), the draft system of the NBA/NFL/other American sports, etc.
Basically I'm in favour of a fair system where names are picked at random by draft, as you describe, but with the mix of newbies and veterans that we're seeing in this tournament, we have to take into account that veterans want a harder, or at least faster, game than newbies. For an experienced player, a 10 second speed cities be a good setting (wild guess here), but it would drive a newbie nuts, I'm sure.
So I think we should at least make an inventory of what game speeds people prefer and possibly divide the participants in two or three groups for the first round. For the following rounds, it would seem to me that the expert/champions group should use settings that suit the veterans best while the regular/novice group should use more newbie-friendly settings. This is only regarding the type of MP game though (speed cities/regular/etc), map settings and # and level of AI opponents and things like that should IMHO be the same/consistent throughout the tourney.
Do people agree with this?
All,
I added more players to the list of participants, people who either posted on the forums or contacted me via email/ICQ/MSN. I hope I didn't forget anyone...
The total list of participants right now:
1. Maquiladora
2. Oerdin
3. Immortal Wombat
4. Turambar
5. dregman
6. Wittlich
7. Blink Jim
8. Tripa
9. Haupt. Dietrich
10. Wildbore
11. Napoleon
12. Wise Ass
13. ETB
14. flatlander22
15. sontusa
16. JayKay
17. mkalthoff
18. Filipe
19. Siromissam
Thanks to everyone for signing up!
Seeing how the list is growing, we should take into account the possibilty that more than 16 people will eventually play. Assuming the number of players is 20, below is how I suggest we revise the tournament structure to adapt to that. In case of 24 participants, the first round will divide the participants in 2 groups of 12 players (#1s and #2s out of games of 4 players), where the expert/champions structure for round 2/3/4 becomes identical to the structure of the regular/novice structure below. Feedback more than welcome:
Round 1
Game 1
4 Players
Game 2
4 Players
Game 3
4 Players
Game 4
4 Players
Game 5
4 Players
Round 1b
The winners of round 1 plus the best number 2 (player who lost but survived the longest and/or has the highest score) are thrown in one pool and randomly drafted: three will play in game 8, three in game 9; the 4 other players who finish second in round 1 will play play-offs for the 2 remaining places in the Expert Group, the other 2 will join the Regular Group. The players who finished 3rd or 4th are thrown in one big pool and divided over the games for the Regular Group.
(Note: for ease of reading, it is assumed below that the player who finishes second with the best score comes from game 1. In reality this player could come from any of the 5 games of course.)
Expert Qualifiers
(Game 6) Second Game 2 vs Second Game 3
(Game 7) Second Game 4 vs Second Game 5
Round 2
Expert Group - Game 8
Drafted Winner 1
Drafted Winner 2
Drafted Winner 3
Winner Game 6
Expert Group - Game 9
Drafted Winner 4
Drafted Winner 5
Second Winner 6
Winner Game 7
Regular Group - Game 10
Loser Game 6
Drafted Player 1
Drafted Player 2
Regular Group - Game 11
Drafted Player 3
Drafted Player 4
Drafted Player 5
Regular Group - Game 12
Loser Game 7
Drafted Player 6
Drafted Player 7
Regular Group - Game 13
Drafted Player 8
Drafted Player 9
Drafted Player 10
Round 3
Champion Group - Semi Finals
(Game 14) Winner Game 8 vs Second Game 9
(Game 15) Winner Game 9 vs Second Game 8
Expert Group - Game 16
Third Game 8
Third Game 9
Fourth Game 8
Fourth Game 9
Regular Group - Semi Finals
(Game 17) Winner Game 10 vs Winner Game 11
(Game 18) Winner Game 12 vs Winner Game 13
Novice Group - Game 19
Second Game 10
Third Game 11
Second Game 12
Third Game 13
Novice Group - Game 20
Second Game 11
Third Game 10
Second Game 13
Third Game 12
Round 4
Champion Group - Final
(Game 21) Winner Game 14 vs Winner Game 15
Champion Group - 3rd Place
(Game 22) Loser Game 14 vs Loser Game 15
Expert Group - Final
(Game 23) Winner Game 16 vs Second Game 16
Expert Group - 3rd Place
(Game 24) Third Game 16 vs Fourth Game 16
Regular Group - Final
(Game 25) Winner Game 17 vs Winner Game 18
Regular Group - 3rd Place
(Game 26) Loser Game 17 vs Loser Game 18
Novice Group - Final
Winner Game 19 vs Winner Game 20
Novice Group - 3rd Place
Second Game 19 vs Second Game 20
Novice Group - 5rd Place
Third Game 19 vs Third Game 20
Novice Group - 7rd Place
Fourth Game 19 vs Fourth Game 20
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