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  • Infrastructure

    I wonder if someone has an answer to this:
    When I set a town to build infrastructure it is supposed to add to the PW, but I get nothing. Furthermore, about 10% of the PW per turn which I should get is lost!
    Have I missed something?

    On top of that CtP2 does seem a little unstable. I have to save after every turn. The game "hangs" after about five turns of play, and I have to reboot. Frustrating!

  • #2
    Re: Infrastructure

    Originally posted by Bjorn
    On top of that CtP2 does seem a little unstable. I have to save after every turn. The game "hangs" after about five turns of play, and I have to reboot. Frustrating!
    Are you using a Mod (Cradle or MedMod)? If so, the game is not hanging up on you but giving you, or the AI a unit or advance from a goody hut. (BTW, this is documented in the Cradle readme files). This can take anywhere from 1-2 minutes (on Cradle, at least), because of an issue with the militia SLIC code which cannot be resolved. As the goody huts are cleared out, this will end.
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

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    • #3
      No I'm using just the standard version, and of course with the latest patch installed.

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      • #4
        If it's so unstable and behaving so weird in terms of PW, it might be a wise idea to reinstall the game. Hopefully that will fix both problems...
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          Bjorn, did reinstalling help at all?
          Try http://wordforge.net/index.php for discussion and debate.

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          • #6
            First, thank you all for trying to help
            No, reinstalling didn't improve anything. The game is now behaving worse. The game crashed more and more often until I had to reboot 2 or 3 times every turn.
            By that time I had about 70 cities (too many?). Then I removed almost all saved files, I had over 100, and that helped a lot. Now it took a couple of turns again
            before the game crashed. The "crashes" are different too: sometimes the game exits to windows (=ME), sometimes I get the blue screen, and other times I have
            to press the reset button. Maybe It has something to do with the graphics card which is a Geforce 2 or the processor, a 1.1 Ghz AMD.
            A new strange behaviour is now occuring: when a unit pillage, the game exits to windows!!

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            • #7
              Originally posted by Bjorn
              First, thank you all for trying to help
              No, reinstalling didn't improve anything. The game is now behaving worse. The game crashed more and more often until I had to reboot 2 or 3 times every turn.
              By that time I had about 70 cities (too many?). Then I removed almost all saved files, I had over 100, and that helped a lot. Now it took a couple of turns again
              before the game crashed. The "crashes" are different too: sometimes the game exits to windows (=ME), sometimes I get the blue screen, and other times I have
              to press the reset button. Maybe It has something to do with the graphics card which is a Geforce 2 or the processor, a 1.1 Ghz AMD.
              That sound like a memory problem, how big is your RAM and your free hard drive space?

              The numbers of cities shouldn't be the problem (if you have enough memory) you should only make shure that all your cities are happy.

              Originally posted by Bjorn
              A new strange behaviour is now occuring: when a unit pillage, the game exits to windows!!
              That is a know bug, I guess the tile improvement in question is owned by noone. That leads me to another question which mod do you use. The problem is addressed in MedPack2, in Cradle and of course in GoodMod and there is also a fix for Apolyton Pack available.

              If you don't use any mods you can copy the following code into the script.slc in you ..\ctp2_data\default\gamedata\ folder:

              Code:
              HandleEvent(CutImprovements)'MG_PillageImprovement' pre {
              	if (CellOwner(location[0])==-1) {
              		return STOP;
              	}
              }
              Actual not a fix but a sollution. It will prevent everyone from pillaging neutral tile improvements. You can open the script.slc with any text editor of your choice I would insert the code at the end of the file.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • #8
                I have used Martin's code with much happiness. It is definitely worth it to eliminate the possibility of game crashes due to neutral tile pillaging.

                Another thing that you may want to try is to start a new game then immediately load your saved game (Shift L will bring up the load game screen after your settler appears in the "new" game). I recall this working for me in CtP1, so maybe it's worth a try. Please get back with us if anything works or if nothing works - the folks here at the Apolyton forums are always coming up with ingenious ideas!

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