The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I dont know how many of you have renamed your civs, but id appreciate it if someone explained exactly how. I edit both the civilisation.txt and civ_str.txt but it always claims it cant find the new name. So how do you give them new names/citys/descriptions ...anyone?
I just recently did this for a scenario that I'm working on,
find the civ that you want to rename in english/gamedata/civ_str.txt and change the names to match your new civ. for an example of how this is done, look at the alexander scenario files, the Romans IIRC are renamed to the Macedonians.
To change the name of a civ in the game, all you need to edit is civ_str.txt. Illogical as it is, the name in the start-up screen is stored in the 'singular' string, so GREEK_SINGULAR for the Greeks (as opposed to plain GREEK as one would expect). To change the name of the Greeks to e.g. Belgians, change GREEK_SINGULAR "Greek" to GREEK_SINGULAR "Belgian". Change the other strings (GREEK, GREEK_LEADERM_NAME, GREEK_LEADERF_NAME, GREEK_COUNTRY_NAME, GREEK_SINGULAR, GREEK_PLURAL) and city names as well and you're ready to go. If you want more than the standard of 30 cities, add CIV_CITY_NAME GREEK_CITY_31 (and 32, 33, etc) to civilization.txt and GREEK_CITY_31 "Charleroi" (or whatever) to civ_str.txt.
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