The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Those Elven (and Dwarf) cities are nice as well but since they were rather scenario-specific (and because there's only room for 16 options in the poll ), I decided to leave them out...
Good choice. They aren't all that important in the scheme of things.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Pedrunn, are you crazy? The Utopian style is near the top of my list for favorite style... Maybe cuz it took so long for my empire to get to that level, but once my cities took on that appearance I fell in love. Plus it nicely underscores the fact that Humans have reached such a high level of development that their technology looks very "alien" to us in the present. High, graceful, tree-like crystalline spires... it's about as futuristic/alien as it gets... (the other future-city styles are too easy and Jetson's like).
Hmm, very hard to rate all these cities.. they are ALL so nice and detailed - it makes me like the game even more than I did!! I'd have to split my favs into ancient/future favorites:
Ancient favorites:
1-Roman
2-Egypt
3-Mayan/pyramid
How come as my nation progresses thru modern, genetic, diamond ages that my cities go straight from modern to cyber, then utopia? I've never ever seen the genetic and diamond style in my own games....
Does it have to do with the research choices one makes?
PS- for size-change progression, I really like the way the Cyber graphics start with chunky Star-Wars-like gray bumpiness, and slowly grows into the larger, egg-like mega building (and the Star Trek "federation blue" color is sweet)...
All these city graphics are super tight!
Thanks for posting these images! I'm gonna send a copy to a friend of mine who is just getting into CTP2 and wow him with it.
Originally posted by DeanToth
How come as my nation progresses thru modern, genetic, diamond ages that my cities go straight from modern to cyber, then utopia? I've never ever seen the genetic and diamond style in my own games....
Does it have to do with the research choices one makes?
It has nothing to do with research coices. Now it is time to correct Loctutus about his name choices to clarify it. CTP2 has different city styles for the Genetic, Diamond ages. And diffrent styles for the sea cities. So the styles named as Genetic, Diamond and Undersea styles are in fact CTP1 Genetic, Diamond and Undersea styles. Locutus called the CTP2 Genetic style Cyber. The CTP2 Diamond style is on the huge image Utopian and the CTP2 Undersea style is called by Locutus Aquatic. BTW you will never see this style in CTP2, because of the Sea-City-Bug. This bug will display the undersea cities as land cities. If this bug isn't in CTP2 than I would have used the CTP1 Undersea style in CityMod2.
Originally posted by DeanToth
sorry for my chain-posting... :-)
but I had to add that I didn't know you had a site, Wombat. I've just bookmarked it and will check it out. Nice elf-city tiles!!
Thanks. Maybe I should advertise more (I got 9 hits on May 1st, I was impressed. I don't even think it was me )
You can reach it by clicking the big W in my signature as well.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
As for advertising, maybe a more obvious link in your "wombat" name-graphic? The "wasted life" W is a little obscure. (btw - I love the smart-@$$ quote from Firaxis.... he put his foot in his mouth on that one!)
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A question for anyone who knows:
For the various city graphics, such as citymod or wombat's Tolkein cities, can these be used in the Apolyton pack (or other mods)? Or am I relegated to using the standard game if I want to use those nice city grfx?
I can't put links in the picture unfortunately, I could make a better link in the sig I guess, but the www link above each of my post takes me to the same place too...
If you know what files to change, you can use any sprites with any mod, though it is probably best to make another mod that uses almost all APOL_ files, but some APOL_DT_ files (for example) so that you have the 'original' Apolyton PAck intact for the tournament or other standardised games.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
You know I have no idea what you just said, right? I am clueless on the constituent files for these mods.
So, just to be absolutely clear, when I use the citymod or your Tolkien cities, am I just playing the "normal" unmodded game? Cuz that would be a shame... I'd at least like the Apolyton game.... running.
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Oh yeah.. the homepage link on your post :-) I guess I sorta blank out on all those little icons after a while.... maybe others do to. Take it easy
Originally posted by DeanToth
So, just to be absolutely clear, when I use the citymod or your Tolkien cities, am I just playing the "normal" unmodded game? Cuz that would be a shame... I'd at least like the Apolyton game.... running.
It is no problem if you want to play ApolytonPack and at the same time CityMod2. CityMod2 is already a part of ApolytonPack, so if you play ApolytonPack than you play CityMod2, too. BTW the same thing is true for Cradle and MedPack, and there is no GoodMod option without the new City Graphics of CityMod2.
This is a very interesting thread which ive only justs seen
I didnt know there where so many city styles in ctp2
I have a few important questions though
1) Does CityMod2 Make use of all the city styles shown and the other page (with exception of sea colonies, Space cities and Alien cites) I really really hope the answer is yes cause they are all to good to be wasted if there not all used why not, could u make an update to CityMod2 (Martin) to include all city styles if there not already .
2)
BTW you will never see this style in CTP2, because of the Sea-City-Bug. This bug will display the undersea cities as land cities
WTF! That is the worse bug i have heard of in CtP2, so your saying if you build a sea city it displays as a land one....... This is an awful bug, isnt there anyway to fix it. What causes this bug (Craptivision are total d***s if they have made a bug of this size (i thought the Research bug and gold for advance bugs where bad enough)
3) What where those alien cities intended for, there very intruiging (those space cities look so cool to, never seen them that big)
4) Is there any city styles that havent been posted on the other page ie Unused craptivision ones or one from ctp1 etc
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
Originally posted by SMIFFGIG
1) Does CityMod2 Make use of all the city styles shown and the other page (with exception of sea colonies, Space cities and Alien cites) I really really hope the answer is yes cause they are all to good to be wasted if there not all used why not, could u make an update to CityMod2 (Martin) to include all city styles if there not already.
Unfortunatly the answer is no. For the CTP1 undersea cities it is clear that the problem is the sea city sprite bug, that made me to do my first post. For the others I actual don't know, maybe, because I considerd to do some more for the modern age but that would have taken the sprite numbers over the 200. I think there is still some space at the beginning of the sprite numbers, there could find the ones from CTP1 their place, for more we have to hack the ctp2.exe.
Originally posted by SMIFFGIG
3) What where those alien cities intended for, there very intruiging (those space cities look so cool to, never seen them that big)
Actual this is a misinterpretation of Locutus. If you look a little bit closer on the graphics you will see that these ones are the eights sprites of the CTP1 Genetic, CTP1 Diamond, CTP1 Undersea and CTP1 Space cities.
Originally posted by SMIFFGIG
4) Is there any city styles that havent been posted on the other page ie Unused craptivision ones or one from ctp1 etc
As far as I know that are all CTP1 and CTP2 sprites we have, Locutus just skipped all the modern sprites I made exept the fifth level and all the CTP2 modern city styles.
Will you make a small update to include the diamond or genetic styles ? seems such a waste
Actual this is a misinterpretation of Locutus. If you look a little bit closer on the graphics you will see that these ones are the eights sprites of the CTP1 Genetic, CTP1 Diamond, CTP1 Undersea and CTP1 Space cities
Oh yea i see now, hmm take it these were never used in ctp1 either
What is the actual problem with sea cities (i know they dont display) but why what is causing this, is there anyway to get them to display. If we had the source code could we get this to work? Its quite upsetting to hear this about the sea cities, cant believe craptivision could overlook such a massive bug (actually wait a minuet, yes i can)
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
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