Martin has modded colors00.txt so whenever he posts screenshots everyone can stand in awe of the barbarians.
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Why CTP2 is the best civ so far
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Actually, I think Dale, Martin the Dane and I (and maybe Martin Gühmann, not sure) are the only ones with an IT background...Originally posted by child of Thor
but as a lot of you guys(modders) are either studying a computer language or are programmers, is that the main reason for your devotion and hardwork to the game?
Martin,
Does that technique of using CtP1 sprites actually work in the game? I don't think I ever saw it in action...
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I just got an IT foregroundActually, I think Dale, Martin the Dane and I (and maybe Martin Gühmann, not sure) are the only ones with an IT background...
Maybe.
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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And I thought the Barbarian red is sligtly different from my one, that reminds me that I always wanted to change the Barbarian color to black again.Originally posted by Immortal Wombat
Martin has modded colors00.txt so whenever he posts screenshots everyone can stand in awe of the barbarians.
Unfortunatly I just picked up this information from the forum and never tried it on my own. So I just tested it outcommanded the fusion tank entry in newssprite.txt and got a database error, and as I tried to place a fusion tank on the map CTP2 crashed so as long as we don't crack the ctp2.exe there are only 200 unit sprites available.Originally posted by Locutus
Martin,
Does that technique of using CtP1 sprites actually work in the game? I don't think I ever saw it in action...
Although it looks that the system is thought for a lot of more numbers.
-MartinCiv2 military advisor: "No complaints, Sir!"
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The nice thing about this is that the system does work in terms of differentiaton of units within the context of gameplay, because the name/stats of a unit are also posted next to the unit.Originally posted by child of Thor
Nice pics Hexagonian! these can be used in the great library information database as well as the army unit icons right?
A modder can also use stars (or numbers) within the tga graphic as a quick visual to tell the player the level of that unit too. So your highest level tank that you can research in the game can have 5 stars, a less-powerful one can have 4, and so forth.
I'll have to think on that a bit...Originally posted by child of Thor
And yes i like the elite unit concept in med mod too - it seems well balanced enough(I never seem to get too huge an advantage out of it) and adds a bit of flavour/personality to my civ - any chance of a craddle version
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I like the game so much because of the fact that I can tweak files - and I prefer many of the basic elements (PW, interface, tech tree, unconventionals) over the Sid civ series. If CTP2 was as hard to Mod as civ3 is proving to be, I wouldn't be playing it now.Originally posted by child of Thor
One question i'd like to know the answer to - do you (and the other modders) like CTP2 mainly because of the fact that you can mod it or do you rate it as a game as well? I know we are all fans of the game (else we wouldn't be here), but as a lot of you guys(modders) are either studying a computer language or are programmers, is that the main reason for your devotion and hardwork to the game?
No computer language study whatsoever. I picked up everything (the modding process) here! (and I depend on the SLICers)
I'm a graphic artist.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Thanks for the insight guys.
Hexagonian, on the unit graphic thing - have you played 'Shogun TotalWar'? I think the way it handles army information is done very well, little graphical symbols to represent unit types within an army standard, i guess we have got alot less room to play with in CTP2. Oh yeah i've got a copy of Maxxon Cinema 4d se(for free and i know its not a great package), would it be good enough to play around with/create sprites for CTP2? just wondering - i've got Photoshop 6 and i can borrow a friends illistrator, enough for the task at hand?(beginner level)
IW ref IT foreground
the wonder of youth ehh?(my mind is getting murkier on the matter!)
Oh yeah and as i see it at present CTP2 has 3 very good Mods (and i've yet to try Martins Good Mod
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in no particular order:
1.MedMod
2.Craddle
3.WAW
WAW being the newest and from first impressions the most aggressive.
Lots of good stuff with Wonders, Peter's Diplomod in for running repairs and tweaks. Loads of new scenario's being worked on, and new people giving it a go to! Yeah i think i'm as near as right with the title of this thread - i haven't had as much fun with a single game in....oh.....ages
CTP2...........historic turn based strategies best kept secret!(as someone said,somewhere)'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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The Goods and the graphics are a part of Cradle, only the script is part of MedPack2 and of course all the other slic mods that are compartible for the original game are in both mods. GoodMod for Apolyton Pack contains an improved AI in comparision to the Apolyton Pack AI, it is now hard to catch up for the human in science. And fill the map with cities, because the AI is now very strong in founding cities.Originally posted by Hermann the Lombard
Actually, I think you have, as GoodMod is largely contained in Cradle and MedMod.
-MartinCiv2 military advisor: "No complaints, Sir!"
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